Jeff_Gos
16-10-2005 14:44:16
Hi.
I'm new to Ogre, and I've got it working with MS VC++ 7.1 (2003)
I downloaded the latest Ogre SDK and linked my project to the SDK,
and copied the dll's to the running directory.
Ogre works just fine, but I just wanted to know how to get the
PLSM2 Plugin to work with my app.
I've downloaded the latest binaries.
Do I copy these files into my running directory, and rebuild my project?
Or do I only copy the PLSM2 dll in?
Why is the "OgreMain.dll" file in the Ogre SDK bigger than the one in the PLSM2 binaries?
Then I just add to the Plugins.cfg file, and in the code ask for
a scenemanager with mRoot->getSceneManager(ST_EXTERIOR_REAL_FAR);
RIGHT???
Thanks for the help...
I'm new to Ogre, and I've got it working with MS VC++ 7.1 (2003)
I downloaded the latest Ogre SDK and linked my project to the SDK,
and copied the dll's to the running directory.
Ogre works just fine, but I just wanted to know how to get the
PLSM2 Plugin to work with my app.
I've downloaded the latest binaries.
Do I copy these files into my running directory, and rebuild my project?
Or do I only copy the PLSM2 dll in?
Why is the "OgreMain.dll" file in the Ogre SDK bigger than the one in the PLSM2 binaries?
Then I just add to the Plugins.cfg file, and in the code ask for
a scenemanager with mRoot->getSceneManager(ST_EXTERIOR_REAL_FAR);
RIGHT???
Thanks for the help...