Some help needed to get started...

DaCracker

10-04-2006 22:44:33

I read some stuff about this scene manager and it seems
to be what I need for my RTS game, however... I've got
some problems getting started.

The project compiles and works fine with the "standard"
ST_EXTERIOR_FAR manager, but when I include the
PLSM2 stuff, it simply won't work... I get an assert failure...
I have included the PLSM2 plugin in my plugins.cfg file and
the plugin is properly located in my game's exe path so
the problem isn't at least that basic...

I guess that the error is my code, that is... if any other changes
to the code is needed to get PLSM2 up and running, haven't found
it yet though... :(

an other possible reason to the error is that my designer use the
oFusion plugin for 3DS max. Do I have to do something with the
.OSM or .mesh files to be able to load them? is it possible to combine
the oFusion-stuff and PLSM2 at all?

Sorry if this is basic n00b questions but I really can't figure
this out.. at least not atm... :(

any help/tips is higly appriciated :)

Falagard

11-04-2006 02:46:46

Read the "Read First" sticky and then get back to us about specific problems, including what the error is, whether you're using Ogre CVS or SDK, PLM2 CVS or SDK, etc.

DaCracker

11-04-2006 10:40:05

I'm using Ogre 1.2 RC1 and the PLM2 SDK. The assertion error
I get is located in the OgrePagingLandScapeSceneManager.cpp
file... at row 1444 Expression: mOptions

How do I fix this?

My other question was if I'm able to create a scene i
3ds max, export it to .OSM and .mesh files with oFusion
and get it to work smooth with PLM2, and if so, what
am I supposed to do?

tuan kuranes

11-04-2006 12:10:30

How do I fix this?
create camera after setting world geometry.
what am I supposed to do?
make PLSM2 demo read .OSM and loads them ?