compvis
29-06-2009 07:21:06
Hi,
How can i control intensity (increase or decrease the height..) of wave in Hydrax ?
Thanks
Xavyiy
29-06-2009 09:04:21
compvis
29-06-2009 10:33:29
thanks, now i have:
Hydrax::Module::ProjectedGrid::Options myOpt;
myOpt.Complexity = 10000;
myOpt.Strength = 10000; (what is it's limit ?)
myOpt.ChoppyStrength = 10000;
myModule->setOptions(myOpt);
that's right ?
Thanks,
Xavyiy
30-06-2009 09:20:48
myOpt.ChoppyStrength = 10000; <--- NO!

This value is the strength of the vertex displacement due to sea movement(in world coords), must be a little value, the same for myOpt.Strength, no more than 200(It depends of your world proportions(scale), but 10000 is too high).. and the complexity, must be about ~750(max values..), otherwise it'll crash due to 32bits buffers overflow.
I suggest you playing with these parameters in the Hydrax editor
Xavi
compvis
30-06-2009 09:24:41
yes, Xavyiy ! Hydrax editor is coming soon !
Thanks for Hydrax !
compvis
30-06-2009 09:35:49
@Xavyiy:
In fact, i'm simulating a wave system that effects on a piston !
Thank you so much ! You have an Ocean wave system so wonderful !
Thanks
P/s: I face a problem that Your hydrax system is not compatible with MyGUI system. My app always crash it them go together !
Xavyiy
30-06-2009 12:06:26
It must be compatible, check, post the ogre log.
P.D.: There're several apps using Hydrax/MyGUI
@Xavyiy:
In fact, i'm simulating a wave system that effects on a piston !
P/s: I face a problem that Your hydrax system is not compatible with MyGUI system. My app always crash it them go together !
that sounds interesting with the piston, is it open source?
myGUI and hydrax work perfectly together here.
compvis
01-07-2009 03:05:46
@Xaviyi: I'm trying to use the Hydrax, i'm still facing with some problems about wave .....
@tdev: this is a research but first of all, i have to verify the Hydrax. In game side, the Hydrax is so wonderful ! but i'm not sure i can use this tool in my research.