boyamer
23-10-2009 21:38:38
Anyone uses Hydrax wit new sinbad terrain?
I've tried out it but i've got blending errors on terrain,anyone knows how to do this?
Thanks
Xavyiy
24-10-2009 10:19:29
Can you post your hydrax setting-up code and some screenshots of your problem?
JustinAndrews
27-01-2010 10:57:44
I think I might have a similar problem.
It seems that the alpha fade to the shore appears no not match the shore line (or is not being calculated) I also cannot get the caustics effect to show up either.
This shows up as a very sudden line between the water and the land, with the water showing most if not all of its blue colouration
Now this could arise from a couple of things
1) My inexperience with Hydrax ( though I'm no newb programmer by any long shot.
)
2) a conflict between the new Terrain module in Ogre 1.7 and Hydrax 0.5.1
Some sketchy details.
Compiled under - DEBUG
Projected RTT
Depth Limit set to 14.0
Position of Hydrax mesh in the Y coord - 14.0
Screen shots are worth a thousand words, so I'll try an post one tonight.
JustinAndrews
28-01-2010 08:05:32
Pictures of the problem I'm experiencing.
Note that the landscape is showing through
But the alpha never fully fades out the water at its edge
Xavyiy
28-01-2010 11:58:08
You have to add the Hydrax depth technique to your Terrain material.
Xavi
JustinAndrews
28-01-2010 12:23:38
I do?
Thats fantastic.
I assume I have to do this to the materials of all objects that I know will enter the water?
stealth977
04-02-2010 23:12:09
FYI, Ogre::Terrain recalculates/re-creates its material under some circumstances, in those cases, do not forget to re-add the hydrax technique to the new created material