Anyone uses Hydrax wit new sinbad terrain?
I've tried out it but i've got blending errors on terrain,anyone knows how to do this?
Can you post your hydrax setting-up code and some screenshots of your problem?
I think I might have a similar problem.
It seems that the alpha fade to the shore appears no not match the shore line (or is not being calculated) I also cannot get the caustics effect to show up either.
This shows up as a very sudden line between the water and the land, with the water showing most if not all of its blue colouration
Now this could arise from a couple of things
1) My inexperience with Hydrax ( though I'm no newb programmer by any long shot.
2) a conflict between the new Terrain module in Ogre 1.7 and Hydrax 0.5.1
Some sketchy details.
Compiled under - DEBUG
Depth Limit set to 14.0
Position of Hydrax mesh in the Y coord - 14.0
Screen shots are worth a thousand words, so I'll try an post one tonight.
Pictures of the problem I'm experiencing.
Note that the landscape is showing through
But the alpha never fully fades out the water at its edge
You have to add the Hydrax depth technique to your Terrain material.
I assume I have to do this to the materials of all objects that I know will enter the water?
FYI, Ogre::Terrain recalculates/re-creates its material under some circumstances, in those cases, do not forget to re-add the hydrax technique to the new created material