MasterD
30-12-2010 18:17:26
Hi all,
thank you Xavyiy for Hydrax and Skyx, both work very good and where integrated easily!
However, the ProjectedGrid of Hydrax is not updating for my setup. When I fly around the projection is not updated and I can view a trapeze lying around, with a beautiful water simulation.
I'm using official Ogre 1.7.1 and have compiled Hydrax as written in this post (thanks Illidanz). In addition, I never move the camera anywhere else then (0,0,0), as I move everything else during frame setup. For positioning Hydrax, I call m_pHydrax->setPosition(..) and ->update(..) which work good for SimpleGrid and seem to be correct for ProjectedGrid, also, as I can dive into the water.
I've tried with ProjectedGrid::Options::ForceRecalculateGeometry, which I set before updating. But this leads to a crash somewhere deep within the Dx9 Rendersystem after several updates (like from 3 to 8 calls).
Except for an unknown texture ressource "HydraxDepthReflectionMap" the log is without error.
thank you Xavyiy for Hydrax and Skyx, both work very good and where integrated easily!
However, the ProjectedGrid of Hydrax is not updating for my setup. When I fly around the projection is not updated and I can view a trapeze lying around, with a beautiful water simulation.
I'm using official Ogre 1.7.1 and have compiled Hydrax as written in this post (thanks Illidanz). In addition, I never move the camera anywhere else then (0,0,0), as I move everything else during frame setup. For positioning Hydrax, I call m_pHydrax->setPosition(..) and ->update(..) which work good for SimpleGrid and seem to be correct for ProjectedGrid, also, as I can dive into the water.
I've tried with ProjectedGrid::Options::ForceRecalculateGeometry, which I set before updating. But this leads to a crash somewhere deep within the Dx9 Rendersystem after several updates (like from 3 to 8 calls).
Except for an unknown texture ressource "HydraxDepthReflectionMap" the log is without error.