Hydrax-0.5.4 (unofficial version) released!

SanguinarioJoe

27-03-2011 11:57:57

Hydrax-0.5.4 have been released!

Any new image to show, because this version is only a maintenance version. The new features:

* Added Microsoft VS2010 project (Naëm Baron).
* Fixed some GLSL shaders.
* Fixed CG/HLSL shaders (not tested in previous version).

So now you can use Hydrax-0.5.4 in Windows, and in Linux with CG shaders.

libhydrax_0.5.4-Ubuntu1.tar.gz
hydrax-demo_0.5.4-Ubuntu1.tar.gz

Ubuntu users can updates the pakage with synaptic.

Enjoy it!
Jose Luis Cercós Pita

(Naëm Baron reports problems with corrupted variable (that specify the used shader), we are solving it, but seems that is not problem of Hydrax)

trilader

31-03-2011 10:16:40

GLSL Shaders are still broken on Windows with OpenGL.
Ogre.log:11:13:16: Creating resource group General
11:13:16: Creating resource group Internal
11:13:16: Creating resource group Autodetect
11:13:16: SceneManagerFactory for type 'DefaultSceneManager' registered.
11:13:16: Registering ResourceManager for type Material
11:13:16: Registering ResourceManager for type Mesh
11:13:16: Registering ResourceManager for type Skeleton
11:13:16: MovableObjectFactory for type 'ParticleSystem' registered.
11:13:16: OverlayElementFactory for type Panel registered.
11:13:16: OverlayElementFactory for type BorderPanel registered.
11:13:16: OverlayElementFactory for type TextArea registered.
11:13:16: Registering ResourceManager for type Font
11:13:16: ArchiveFactory for archive type FileSystem registered.
11:13:16: ArchiveFactory for archive type Zip registered.
11:13:16: DDS codec registering
11:13:16: FreeImage version: 3.13.1
11:13:16: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
11:13:16: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
11:13:16: Registering ResourceManager for type HighLevelGpuProgram
11:13:16: Registering ResourceManager for type Compositor
11:13:16: MovableObjectFactory for type 'Entity' registered.
11:13:16: MovableObjectFactory for type 'Light' registered.
11:13:16: MovableObjectFactory for type 'BillboardSet' registered.
11:13:16: MovableObjectFactory for type 'ManualObject' registered.
11:13:16: MovableObjectFactory for type 'BillboardChain' registered.
11:13:16: MovableObjectFactory for type 'RibbonTrail' registered.
11:13:16: Loading library .\RenderSystem_Direct3D9
11:13:16: Installing plugin: D3D9 RenderSystem
11:13:16: D3D9 : Direct3D9 Rendering Subsystem created.
11:13:16: D3D9: Driver Detection Starts
11:13:16: D3D9: Driver Detection Ends
11:13:16: Plugin successfully installed
11:13:16: Loading library .\RenderSystem_GL
11:13:16: Installing plugin: GL RenderSystem
11:13:16: OpenGL Rendering Subsystem created.
11:13:16: Plugin successfully installed
11:13:16: Loading library .\Plugin_ParticleFX
11:13:16: Installing plugin: ParticleFX
11:13:16: Particle Emitter Type 'Point' registered
11:13:16: Particle Emitter Type 'Box' registered
11:13:16: Particle Emitter Type 'Ellipsoid' registered
11:13:16: Particle Emitter Type 'Cylinder' registered
11:13:16: Particle Emitter Type 'Ring' registered
11:13:16: Particle Emitter Type 'HollowEllipsoid' registered
11:13:16: Particle Affector Type 'LinearForce' registered
11:13:16: Particle Affector Type 'ColourFader' registered
11:13:16: Particle Affector Type 'ColourFader2' registered
11:13:16: Particle Affector Type 'ColourImage' registered
11:13:16: Particle Affector Type 'ColourInterpolator' registered
11:13:16: Particle Affector Type 'Scaler' registered
11:13:16: Particle Affector Type 'Rotator' registered
11:13:16: Particle Affector Type 'DirectionRandomiser' registered
11:13:16: Particle Affector Type 'DeflectorPlane' registered
11:13:16: Plugin successfully installed
11:13:16: Loading library .\Plugin_BSPSceneManager
11:13:16: Installing plugin: BSP Scene Manager
11:13:16: Plugin successfully installed
11:13:16: Loading library .\Plugin_CgProgramManager
11:13:16: Installing plugin: Cg Program Manager
11:13:16: Plugin successfully installed
11:13:16: Loading library .\Plugin_PCZSceneManager
11:13:16: Installing plugin: Portal Connected Zone Scene Manager
11:13:16: PCZone Factory Type 'ZoneType_Default' registered
11:13:16: Plugin successfully installed
11:13:16: Loading library .\Plugin_OctreeZone
11:13:16: Installing plugin: Octree Zone Factory
11:13:16: Plugin successfully installed
11:13:16: Loading library .\Plugin_OctreeSceneManager
11:13:16: Installing plugin: Octree & Terrain Scene Manager
11:13:16: Plugin successfully installed
11:13:16: *-*-* OGRE Initialising
11:13:16: *-*-* Version 1.7.0 (Cthugha)
11:13:16: Creating resource group ET
11:13:16: Added resource location '../data/ET' of type 'FileSystem' to resource group 'ET'
11:13:16: Creating resource group GUI
11:13:16: Added resource location '../data/GUI' of type 'FileSystem' to resource group 'GUI'
11:13:16: Added resource location '../data/GUI/Layouts' of type 'FileSystem' to resource group 'GUI'
11:13:16: Added resource location '../data/GUI/MessageBox' of type 'FileSystem' to resource group 'GUI'
11:13:16: Added resource location '../data/items' of type 'FileSystem' to resource group 'GUI'
11:13:16: Added resource location '../data' of type 'FileSystem' to resource group 'General'
11:13:16: Added resource location '../data/materials' of type 'FileSystem' to resource group 'General'
11:13:16: Added resource location '../data/Caelum' of type 'FileSystem' to resource group 'General'
11:13:16: Added resource location '../data/models' of type 'FileSystem' to resource group 'General'
11:13:16: Creating resource group Hydrax
11:13:16: Added resource location '../data/Hydrax' of type 'FileSystem' to resource group 'Hydrax'
11:13:16: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
11:13:16: D3D9 : RenderSystem Option: FSAA = 0
11:13:16: D3D9 : RenderSystem Option: Floating-point mode = Fastest
11:13:16: D3D9 : RenderSystem Option: Full Screen = No
11:13:16: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GTX 460
11:13:16: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
11:13:16: D3D9 : RenderSystem Option: VSync = No
11:13:16: D3D9 : RenderSystem Option: VSync Interval = 1
11:13:16: D3D9 : RenderSystem Option: Video Mode = 1440 x 900 @ 32-bit colour
11:13:16: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
11:13:16: CPU Identifier & Features
11:13:16: -------------------------
11:13:16: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
11:13:16: * SSE: yes
11:13:16: * SSE2: yes
11:13:16: * SSE3: yes
11:13:16: * MMX: yes
11:13:16: * MMXEXT: yes
11:13:16: * 3DNOW: no
11:13:16: * 3DNOWEXT: no
11:13:16: * CMOV: yes
11:13:16: * TSC: yes
11:13:16: * FPU: yes
11:13:16: * PRO: yes
11:13:16: * HT: no
11:13:16: -------------------------
11:13:16: *** Starting Win32GL Subsystem ***
11:13:16: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1440x900 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=true vsyncInterval=1
11:13:16: Created Win32Window 'OGRE Render Window' : 1280x938, 32bpp
11:13:16: GL_VERSION = 4.0.0
11:13:16: GL_VENDOR = NVIDIA Corporation
11:13:16: GL_RENDERER = GeForce GTX 460/PCI/SSE2
11:13:16: GL_EXTENSIONS = GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
11:13:16: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
11:13:16: ***************************
11:13:16: *** GL Renderer Started ***
11:13:16: ***************************
11:13:16: Registering ResourceManager for type GpuProgram
11:13:16: GLSL support detected
11:13:16: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
11:13:16: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
11:13:16: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:16: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:16: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:16: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:16: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:16: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
11:13:17: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
11:13:17: RenderSystem capabilities
11:13:17: -------------------------
11:13:17: RenderSystem Name: OpenGL Rendering Subsystem
11:13:17: GPU Vendor: nvidia
11:13:17: Device Name: GeForce GTX 460/PCI/SSE2
11:13:17: Driver Version: 4.0.0.0
11:13:17: * Fixed function pipeline: yes
11:13:17: * Hardware generation of mipmaps: yes
11:13:17: * Texture blending: yes
11:13:17: * Anisotropic texture filtering: yes
11:13:17: * Dot product texture operation: yes
11:13:17: * Cube mapping: yes
11:13:17: * Hardware stencil buffer: yes
11:13:17: - Stencil depth: 8
11:13:17: - Two sided stencil support: yes
11:13:17: - Wrap stencil values: yes
11:13:17: * Hardware vertex / index buffers: yes
11:13:17: * Vertex programs: yes
11:13:17: * Number of floating-point constants for vertex programs: 1024
11:13:17: * Number of integer constants for vertex programs: 0
11:13:17: * Number of boolean constants for vertex programs: 0
11:13:17: * Fragment programs: yes
11:13:17: * Number of floating-point constants for fragment programs: 512
11:13:17: * Number of integer constants for fragment programs: 0
11:13:17: * Number of boolean constants for fragment programs: 0
11:13:17: * Geometry programs: yes
11:13:17: * Number of floating-point constants for geometry programs: 512
11:13:17: * Number of integer constants for geometry programs: 0
11:13:17: * Number of boolean constants for geometry programs: 0
11:13:17: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
11:13:17: * Texture Compression: yes
11:13:17: - DXT: yes
11:13:17: - VTC: yes
11:13:17: - PVRTC: no
11:13:17: * Scissor Rectangle: yes
11:13:17: * Hardware Occlusion Query: yes
11:13:17: * User clip planes: yes
11:13:17: * VET_UBYTE4 vertex element type: yes
11:13:17: * Infinite far plane projection: yes
11:13:17: * Hardware render-to-texture: yes
11:13:17: * Floating point textures: yes
11:13:17: * Non-power-of-two textures: yes
11:13:17: * Volume textures: yes
11:13:17: * Multiple Render Targets: 8
11:13:17: - With different bit depths: yes
11:13:17: * Point Sprites: yes
11:13:17: * Extended point parameters: yes
11:13:17: * Max Point Size: 63.375
11:13:17: * Vertex texture fetch: yes
11:13:17: * Number of world matrices: 0
11:13:17: * Number of texture units: 32
11:13:17: * Stencil buffer depth: 8
11:13:17: * Number of vertex blend matrices: 0
11:13:17: - Max vertex textures: 32
11:13:17: - Vertex textures shared: yes
11:13:17: * Render to Vertex Buffer : yes
11:13:17: * GL 1.5 without VBO workaround: no
11:13:17: * Frame Buffer objects: yes
11:13:17: * Frame Buffer objects (ARB extension): no
11:13:17: * Frame Buffer objects (ATI extension): no
11:13:17: * PBuffer support: no
11:13:17: * GL 1.5 without HW-occlusion workaround: no
11:13:17: Registering ResourceManager for type Texture
11:13:17: DefaultWorkQueue('Root') initialising on thread 0xa53358.
11:13:17: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa54c68 starting.
11:13:17: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa54d28 starting.
11:13:17: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa54cc8 starting.
11:13:17: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa54cf8 starting.
11:13:17: Particle Renderer Type 'billboard' registered
11:13:17: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa54d58 starting.
11:13:17: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa54d88 starting.
11:13:17: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa54db8 starting.
11:13:17: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa54de8 starting.
11:13:17: SceneManagerFactory for type 'BspSceneManager' registered.
11:13:17: Registering ResourceManager for type BspLevel
11:13:17: SceneManagerFactory for type 'PCZSceneManager' registered.
11:13:17: MovableObjectFactory for type 'PCZLight' registered.
11:13:17: MovableObjectFactory for type 'Portal' registered.
11:13:17: MovableObjectFactory for type 'AntiPortal' registered.
11:13:17: PCZone Factory Type 'ZoneType_Octree' registered
11:13:17: PCZone Factory Type 'ZoneType_Terrain' registered
11:13:17: SceneManagerFactory for type 'OctreeSceneManager' registered.
11:13:17: SceneManagerFactory for type 'TerrainSceneManager' registered.
11:13:17: TerrainSceneManager: Registered a new PageSource for type Heightmap
11:13:17: Parsing scripts for resource group Autodetect
11:13:17: Finished parsing scripts for resource group Autodetect
11:13:17: Parsing scripts for resource group ET
11:13:17: Parsing script ETShader.program
11:13:17: Parsing script ETTerrain.material
11:13:17: Finished parsing scripts for resource group ET
11:13:17: Parsing scripts for resource group GUI
11:13:17: Finished parsing scripts for resource group GUI
11:13:17: Parsing scripts for resource group General
11:13:17: Parsing script DepthRender.program
11:13:17: Parsing script GroundFog.program
11:13:17: OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1433)
11:13:17: Compiler error: invalid parameters in GroundFog.program(30): setting of constant failed
11:13:17: OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1433)
11:13:17: Compiler error: invalid parameters in GroundFog.program(63): setting of constant failed
11:13:17: Parsing script Haze.program
11:13:17: OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1433)
11:13:17: Compiler error: invalid parameters in Haze.program(30): setting of constant failed
11:13:17: Parsing script MinimalCompositorVP.program
11:13:17: Parsing script mats.material
11:13:17: Parsing script DepthComposer.material
11:13:17: Parsing script GroundFog.material
11:13:17: Parsing script HDRBlurStar.material
11:13:17: Parsing script HDRChain.material
11:13:17: Parsing script HDRLuminance.material
11:13:17: Parsing script LayeredClouds.material
11:13:17: OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1433)
11:13:17: Compiler error: invalid parameters in LayeredClouds.material(30): setting of constant failed
11:13:17: Parsing script moon.material
11:13:17: Parsing script PointStarfield.material
11:13:17: Parsing script Precipitation.material
11:13:17: Parsing script SkyDome.material
11:13:17: OGRE EXCEPTION(2:InvalidParametersException): Parameter called worldViewProj does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1433)
11:13:17: Compiler error: invalid parameters in SkyDome.material(58): setting of constant failed
11:13:17: Parsing script Starfield.material
11:13:17: Parsing script Sun.material
11:13:17: Parsing script player.material
11:13:17: Parsing script Scene.material
11:13:17: Parsing script DepthComposer.compositor
11:13:17: Parsing script Precipitation.compositor
11:13:17: Finished parsing scripts for resource group General
11:13:17: Parsing scripts for resource group Hydrax
11:13:17: Finished parsing scripts for resource group Hydrax
11:13:17: Parsing scripts for resource group Internal
11:13:17: Finished parsing scripts for resource group Internal
11:13:17: Texture: MyGUI_BlackOrangeSkins.png: Loading 1 faces(PF_A8R8G8B8,512x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x256x1.
11:13:17: Texture: MyGUI_Pointers.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
11:13:19: [Hydrax] Hydrax created.
11:13:19: [Hydrax] Yokkai.hdx loaded.
11:13:19: GLSL compiling: _Hydrax_GodRays_VP
11:13:19: GLSL compiled : _Hydrax_GodRays_VP
11:13:19: GLSL compiling: _Hydrax_GodRays_FP
11:13:19: GLSL compiled : _Hydrax_GodRays_FP
11:13:19: [Hydrax] ProjectedGridVertex options entry found.
11:13:19: [Hydrax] Reading options...
11:13:19: [Hydrax] Options readed.
11:13:19: [Hydrax] Error (Noise::loadCfg): Real options entry can not be found.
11:13:19: [Hydrax] Creating module...
11:13:19: [Hydrax] Creating ProjectedGridVertex module.
11:13:19: [Hydrax] ProjectedGridVertex created.
11:13:19: [Hydrax] Module created.
11:13:19: [Hydrax] Initializating RTT Manager...
11:13:19: [Hydrax] RTT manager initialized.
11:13:19: [Hydrax] Registring device restored listener...
11:13:19: [Hydrax] Device restored listener registred.
11:13:19: [Hydrax] Creating materials...
11:13:19: [Hydrax] Creating water material...
11:13:19: GLSL compiling: _Hydrax_Water_VP
11:13:19: GLSL compiled : _Hydrax_Water_VP
11:13:19: GLSL compiling: _Hydrax_Water_FP
11:13:19: GLSL compiled : _Hydrax_Water_FP
11:13:19: Texture: Fresnel.bmp: Loading 1 faces(PF_L8,256x1x1) with 5 generated mipmaps from Image. Internal format is PF_L8,256x1x1.
11:13:19: Texture: Foam.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
11:13:19: [Hydrax] Water material created.
11:13:19: [Hydrax] Creating depth material...
11:13:19: GLSL compiling: _Hydrax_Depth_VP
11:13:19: GLSL compiled : _Hydrax_Depth_VP
11:13:19: GLSL compiling: _Hydrax_Depth_FP
11:13:19: GLSL compiled : _Hydrax_Depth_FP
11:13:19: Texture: Caustics_0.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_1.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_2.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_3.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_4.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_5.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_6.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_7.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_8.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_9.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_10.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_11.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_12.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_13.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_14.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_15.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_16.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_17.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_18.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_19.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_20.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_21.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_22.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_23.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_24.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_25.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_26.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_27.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_28.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_29.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_30.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: Texture: Caustics_31.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
11:13:19: [Hydrax] Depth material created.
11:13:19: [Hydrax] Creating underwater material...
11:13:19: GLSL compiling: _Hydrax_Underwater_Shader_VP
11:13:19: GLSL compiled : _Hydrax_Underwater_Shader_VP
11:13:19: GLSL compiling: _Hydrax_Underwater_Shader_FP
11:13:19: Cannot compile GLSL high-level shader : _Hydrax_Underwater_Shader_FP 0(40) : error C1115: unable to find compatible overloaded function "texture2D(sampler1D, vec2)"

11:13:19: OGRE EXCEPTION(7:InternalErrorException): Cannot compile GLSL high-level shader : _Hydrax_Underwater_Shader_FP Cannot compile GLSL high-level shader : _Hydrax_Underwater_Shader_FP 0(40) : error C1115: unable to find compatible overloaded function "texture2D(sampler1D, vec2)"
in GLSLProgram::compile at ../../../../../../RenderSystems/GL/src/GLSL/src/OgreGLSLExtSupport.cpp (line 65)
11:13:19: High-level program _Hydrax_Underwater_Shader_FP encountered an error during loading and is thus not supported.
OGRE EXCEPTION(7:InternalErrorException): Cannot compile GLSL high-level shader : _Hydrax_Underwater_Shader_FP Cannot compile GLSL high-level shader : _Hydrax_Underwater_Shader_FP 0(40) : error C1115: unable to find compatible overloaded function "texture2D(sampler1D, vec2)"
in GLSLProgram::compile at ../../../../../../RenderSystems/GL/src/GLSL/src/OgreGLSLExtSupport.cpp (line 65)
11:13:19: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ../../../../../OgreMain/src/OgreGpuProgramParams.cpp (line 1423)

Hydrax.cfg:#Hydrax cfg file.

#Hydrax version field
HydraxVersion=0.5.4

#Main options field
<vector3>Position=0x8.6x0
<float>PlanesError=10.5
#Shader mode: 0=HLSL, 1=CG, 2=GLSL
<int>ShaderMode=2
<float>FullReflectionDistance=1e+011
<float>GlobalTransparency=0
<float>NormalDistortion=0.075
<vector3>WaterColor=0.139765x0.359464x0.425373

#Components field
Components=Sun|Foam|Depth|Smooth|Caustics|Underwater|UnderwaterReflections|UnderwaterGodRays

#Sun parameters
<vector3>SunPosition=0x10000x0
<float>SunStrength=1.75
<float>SunArea=150
<vector3>SunColor=1x0.9x0.6

#Foam parameters
<float>FoamMaxDistance=7.5e+007
<float>FoamScale=0.75
<float>FoamStart=0
<float>FoamTransparency=1

#Depth parameters
<float>DepthLimit=40
<float>DistLimit=40

#Smooth transitions parameters
<float>SmoothPower=5

#Caustics parameters
<float>CausticsScale=13.5
<float>CausticsPower=10.5
<float>CausticsEnd=0.8

#God rays parameters
<vector3>GodRaysExposure=0.76x2.46x2.29
<float>GodRaysIntensity=0.015
<float>GodRaysSpeed=5
<int>GodRaysNumberOfRays=100
<float>GodRaysRaysSize=0.03
<bool>GodRaysIntersections=false

#Rtt quality field(0x0 = Auto)
<size>Rtt_Quality_Reflection=0x0
<size>Rtt_Quality_Refraction=0x0
<size>Rtt_Quality_Depth=0x0
<size>Rtt_Quality_URDepth=0x0
<size>Rtt_Quality_GPUNormalMap=0x0

#Module options
Module=ProjectedGridVertex

<float>PG_ChoopyStrength=3.75
<bool>PG_ChoppyWaves=true
<int>PG_Complexity=264
<float>PG_Elevation=50
<bool>PG_ForceRecalculateGeometry=false
<bool>PG_Smooth=false
<float>PG_Strength=5.0

#Noise options
Noise=Perlin

<int>Perlin_Octaves=8
<float>Perlin_Scale=0.085
<float>Perlin_Falloff=0.49
<float>Perlin_Animspeed=1.4
<float>Perlin_Timemulti=1.27
<float>Perlin_GPU_Strength=2
<vector3>Perlin_GPU_LODParameters=0.5x50x150000

I hope someone can tell me whats wrong or better yet (tell me how to) fix it.

On a side note: The extra libraries can be removed in the Code::Blocks project (CEGui, TinyXml, ogg, ...). Also most users afaik use "OGRE_HOME" instead of "OGRE_HOME_MINGW".

Regards
-trilader

SanguinarioJoe

31-03-2011 19:37:29

Twice problems have been solved!

New link is uploaded to wiki:

Hydrax wiki page.

Best regards,
Jose Luis Cercós Pita

SniperBinaire

03-04-2011 10:24:38

Tried that one in my project, but I get some errors from the MSVC linker (not from the hydrax libs, just my project)
It's not due to my project setup, because If I change the code to the old one It runs flawlessly
Here is the liker messages :
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall Hydrax::Noise::Real::addWave(class Ogre::Vector2,float,float,float)" (__imp_?addWave@Real@Noise@Hydrax@@QAEHVVector2@Ogre@@MMM@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall Hydrax::Noise::Real::Real(void)" (__imp_??0Real@Noise@Hydrax@@QAE@XZ)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Hydrax::Noise::Real::create(void)" (?create@Real@Noise@Hydrax@@UAEXXZ)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Hydrax::Noise::Real::remove(void)" (?remove@Real@Noise@Hydrax@@UAEXXZ)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall Hydrax::Noise::Real::createGPUNormalMapResources(class Hydrax::GPUNormalMapManager *)" (?createGPUNormalMapResources@Real@Noise@Hydrax@@UAE_NPAVGPUNormalMapManager@3@@Z)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Hydrax::Noise::Real::update(float const &)" (?update@Real@Noise@Hydrax@@UAEXABM@Z)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall Hydrax::Noise::Real::saveCfg(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &)" (?saveCfg@Real@Noise@Hydrax@@UAEXAAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual bool __thiscall Hydrax::Noise::Real::loadCfg(class Ogre::ConfigFile &)" (?loadCfg@Real@Noise@Hydrax@@UAE_NAAVConfigFile@Ogre@@@Z)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual float __thiscall Hydrax::Noise::Real::getValue(float const &,float const &)" (?getValue@Real@Noise@Hydrax@@UAEMABM0@Z)
1>main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: virtual __thiscall Hydrax::Noise::Real::~Real(void)" (__imp_??1Real@Noise@Hydrax@@UAE@XZ)


Seems to be the new Real nose module
I've tried the Perlin noise with the new version and worked fine
do you know from where I am wrong ?


I'm running under MSVC9 and this new library build fine, without any error

myard

07-04-2011 11:11:01

Cannot compile GLSL high-level shader : _Hydrax_Underwater_Shader_FP 0(40) : error C1115: unable to find compatible overloaded function "texture2D(sampler1D, vec2)"

#Components field
Components=Sun|Foam|Depth|Caustics
#|Underwater|UnderwaterReflections|UnderwaterGodRays

Problem is "Underwater" GLSL shader

SanguinarioJoe

10-04-2011 13:48:47

Cannot compile GLSL high-level shader : _Hydrax_Underwater_Shader_FP 0(40) : error C1115: unable to find compatible overloaded function "texture2D(sampler1D, vec2)"

#Components field
Components=Sun|Foam|Depth|Caustics
#|Underwater|UnderwaterReflections|UnderwaterGodRays

Problem is "Underwater" GLSL shader


Are you using the last version (libhydrax-0.5.4-Ubunut2.tar.gz)?

Regards,
Jose Luis Cercós Pita

myard

12-04-2011 06:03:19

Cannot compile GLSL high-level shader : _Hydrax_Underwater_Shader_FP 0(40) : error C1115: unable to find compatible overloaded function "texture2D(sampler1D, vec2)"

#Components field
Components=Sun|Foam|Depth|Caustics
#|Underwater|UnderwaterReflections|UnderwaterGodRays

Problem is "Underwater" GLSL shader


Are you using the last version (libhydrax-0.5.4-Ubunut2.tar.gz)?

Regards,
Jose Luis Cercós Pita

libhydrax-0.5.4-Ubunut2.tar.gz works well on windows,thanks

nevarim

17-05-2011 09:46:55

little question, for linux there is package, for VS? (i cant find download link)

SanguinarioJoe

21-05-2011 09:09:49

Hi!

It's the same package (Linux package). Naëm Baron added all needed files to use & compile it into VS2010.

Regards,
Jose Luis Cercós Pita

uelkfr

11-06-2011 17:27:49

Hi, SanguinarioJoe!

Thank you, for release, I have compiled it using Visual Studio 2010. But now DirectX version not working at all, the patched tdev's version is working with DirectX. Happy news is what OpenGL version is now working somehow, but not correctly :(. I have NVIDIA GeForce 310M, NVIDIA Drivers 275.33.

[flash=640,505]http://www.youtube.com/v/Jl2SYryvoPo?version=3[/flash]

OpenGL Ogre.log

20:17:51: Creating resource group General
20:17:51: Creating resource group Internal
20:17:51: Creating resource group Autodetect
20:17:51: SceneManagerFactory for type 'DefaultSceneManager' registered.
20:17:51: Registering ResourceManager for type Material
20:17:51: Registering ResourceManager for type Mesh
20:17:51: Registering ResourceManager for type Skeleton
20:17:51: MovableObjectFactory for type 'ParticleSystem' registered.
20:17:51: OverlayElementFactory for type Panel registered.
20:17:51: OverlayElementFactory for type BorderPanel registered.
20:17:51: OverlayElementFactory for type TextArea registered.
20:17:51: Registering ResourceManager for type Font
20:17:51: ArchiveFactory for archive type FileSystem registered.
20:17:51: ArchiveFactory for archive type Zip registered.
20:17:51: DDS codec registering
20:17:51: FreeImage version: 3.13.1
20:17:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
20:17:51: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
20:17:51: Registering ResourceManager for type HighLevelGpuProgram
20:17:51: Registering ResourceManager for type Compositor
20:17:51: MovableObjectFactory for type 'Entity' registered.
20:17:51: MovableObjectFactory for type 'Light' registered.
20:17:51: MovableObjectFactory for type 'BillboardSet' registered.
20:17:51: MovableObjectFactory for type 'ManualObject' registered.
20:17:51: MovableObjectFactory for type 'BillboardChain' registered.
20:17:51: MovableObjectFactory for type 'RibbonTrail' registered.
20:17:51: Loading library .\RenderSystem_Direct3D9
20:17:51: Installing plugin: D3D9 RenderSystem
20:17:51: D3D9 : Direct3D9 Rendering Subsystem created.
20:17:51: D3D9: Driver Detection Starts
20:17:51: D3D9: Driver Detection Ends
20:17:51: Plugin successfully installed
20:17:51: Loading library .\RenderSystem_GL
20:17:51: Installing plugin: GL RenderSystem
20:17:51: OpenGL Rendering Subsystem created.
20:17:52: Plugin successfully installed
20:17:52: Loading library .\Plugin_OctreeSceneManager
20:17:52: Installing plugin: Octree & Terrain Scene Manager
20:17:52: Plugin successfully installed
20:17:52: *-*-* OGRE Initialising
20:17:52: *-*-* Version 1.7.3 (Cthugha)
20:17:52: Creating resource group Bootstrap
20:17:52: Added resource location '../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
20:17:52: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
20:17:52: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General'
20:17:52: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
20:17:52: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
20:17:52: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
20:17:52: Added resource location '../../Media/packs/SkyBoxes.zip' of type 'Zip' to resource group 'General'
20:17:52: Creating resource group Hydrax
20:17:52: Added resource location '../../Media/Hydrax' of type 'FileSystem' to resource group 'Hydrax'
20:17:52: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
20:17:52: D3D9 : RenderSystem Option: FSAA = 0
20:17:52: D3D9 : RenderSystem Option: Floating-point mode = Fastest
20:17:52: D3D9 : RenderSystem Option: Full Screen = No
20:17:52: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GT 320M
20:17:52: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
20:17:52: D3D9 : RenderSystem Option: VSync = No
20:17:52: D3D9 : RenderSystem Option: VSync Interval = 1
20:17:52: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
20:17:52: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
20:17:56: D3D9 : Shutting down cleanly.
20:17:56: CPU Identifier & Features
20:17:56: -------------------------
20:17:56: * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU T4400 @ 2.20GHz
20:17:56: * SSE: yes
20:17:56: * SSE2: yes
20:17:56: * SSE3: yes
20:17:56: * MMX: yes
20:17:56: * MMXEXT: yes
20:17:56: * 3DNOW: no
20:17:56: * 3DNOWEXT: no
20:17:56: * CMOV: yes
20:17:56: * TSC: yes
20:17:56: * FPU: yes
20:17:56: * PRO: yes
20:17:56: * HT: no
20:17:56: -------------------------
20:17:56: *** Starting Win32GL Subsystem ***
20:17:56: GLRenderSystem::_createRenderWindow "OGRE Render Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
20:17:56: Created Win32Window 'OGRE Render Window' : 808x627, 32bpp
20:17:56: GL_VERSION = 3.3.0
20:17:56: GL_VENDOR = NVIDIA Corporation
20:17:56: GL_RENDERER = GeForce GT 320M/PCI/SSE2
20:17:57: GL_EXTENSIONS = GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:17:57: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
20:17:57: ***************************
20:17:57: *** GL Renderer Started ***
20:17:57: ***************************
20:17:57: Registering ResourceManager for type GpuProgram
20:17:57: GLSL support detected
20:17:57: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
20:17:57: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:57: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
20:17:58: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
20:17:58: RenderSystem capabilities
20:17:58: -------------------------
20:17:58: RenderSystem Name: OpenGL Rendering Subsystem
20:17:58: GPU Vendor: nvidia
20:17:58: Device Name: GeForce GT 320M/PCI/SSE2
20:17:58: Driver Version: 3.3.0.0
20:17:58: * Fixed function pipeline: yes
20:17:58: * Hardware generation of mipmaps: yes
20:17:58: * Texture blending: yes
20:17:58: * Anisotropic texture filtering: yes
20:17:58: * Dot product texture operation: yes
20:17:58: * Cube mapping: yes
20:17:58: * Hardware stencil buffer: yes
20:17:58: - Stencil depth: 8
20:17:58: - Two sided stencil support: yes
20:17:58: - Wrap stencil values: yes
20:17:58: * Hardware vertex / index buffers: yes
20:17:58: * Vertex programs: yes
20:17:58: * Number of floating-point constants for vertex programs: 1024
20:17:58: * Number of integer constants for vertex programs: 0
20:17:58: * Number of boolean constants for vertex programs: 0
20:17:58: * Fragment programs: yes
20:17:58: * Number of floating-point constants for fragment programs: 512
20:17:58: * Number of integer constants for fragment programs: 0
20:17:58: * Number of boolean constants for fragment programs: 0
20:17:58: * Geometry programs: yes
20:17:58: * Number of floating-point constants for geometry programs: 512
20:17:58: * Number of integer constants for geometry programs: 0
20:17:58: * Number of boolean constants for geometry programs: 0
20:17:59: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gp4vp gpu_gp gpu_vp nvgp4 vp30 vp40
20:17:59: * Texture Compression: yes
20:17:59: - DXT: yes
20:17:59: - VTC: yes
20:17:59: - PVRTC: no
20:17:59: * Scissor Rectangle: yes
20:17:59: * Hardware Occlusion Query: yes
20:17:59: * User clip planes: yes
20:17:59: * VET_UBYTE4 vertex element type: yes
20:17:59: * Infinite far plane projection: yes
20:17:59: * Hardware render-to-texture: yes
20:17:59: * Floating point textures: yes
20:17:59: * Non-power-of-two textures: yes
20:17:59: * Volume textures: yes
20:17:59: * Multiple Render Targets: 8
20:17:59: - With different bit depths: yes
20:17:59: * Point Sprites: yes
20:17:59: * Extended point parameters: yes
20:17:59: * Max Point Size: 63.375
20:17:59: * Vertex texture fetch: yes
20:17:59: * Number of world matrices: 0
20:17:59: * Number of texture units: 32
20:17:59: * Stencil buffer depth: 8
20:17:59: * Number of vertex blend matrices: 0
20:17:59: - Max vertex textures: 32
20:17:59: - Vertex textures shared: yes
20:17:59: * Render to Vertex Buffer : yes
20:17:59: * GL 1.5 without VBO workaround: no
20:17:59: * Frame Buffer objects: yes
20:17:59: * Frame Buffer objects (ARB extension): no
20:17:59: * Frame Buffer objects (ATI extension): no
20:17:59: * PBuffer support: yes
20:17:59: * GL 1.5 without HW-occlusion workaround: no
20:17:59: Registering ResourceManager for type Texture
20:17:59: DefaultWorkQueue('Root') initialising on thread 00421E10.
20:17:59: Particle Renderer Type 'billboard' registered
20:17:59: SceneManagerFactory for type 'OctreeSceneManager' registered.
20:17:59: SceneManagerFactory for type 'TerrainSceneManager' registered.
20:17:59: DefaultWorkQueue('Root')::WorkerFunc - thread 004F9E38 starting.
20:17:59: DefaultWorkQueue('Root')::WorkerFunc - thread 004F9E68 starting.
20:17:59: TerrainSceneManager: Registered a new PageSource for type Heightmap
20:17:59: Parsing scripts for resource group Autodetect
20:17:59: Finished parsing scripts for resource group Autodetect
20:17:59: Parsing scripts for resource group Bootstrap
20:17:59: Parsing script OgreCore.material
20:17:59: Parsing script OgreProfiler.material
20:17:59: Parsing script Ogre.fontdef
20:17:59: Parsing script OgreDebugPanel.overlay
20:17:59: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
20:17:59: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:17:59: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:17:59: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
20:17:59: Parsing script OgreLoadingPanel.overlay
20:17:59: Finished parsing scripts for resource group Bootstrap
20:17:59: Parsing scripts for resource group General
20:17:59: Parsing script Island.material
20:17:59: GLSL compiling: Island_FP_glsl
20:17:59: GLSL compiled : Island_FP_glsl
20:17:59: GLSL compiling: Island_VP_glsl
20:17:59: GLSL compiled : Island_VP_glsl
20:17:59: Parsing script Palm.material
20:17:59: GLSL compiling: Palm_FP_glsl
20:17:59: GLSL compiled : Palm_FP_glsl
20:17:59: GLSL compiling: Palm_VP_glsl
20:17:59: GLSL compiled : Palm_VP_glsl
20:17:59: Parsing script SkyBox.material
20:17:59: Finished parsing scripts for resource group General
20:17:59: Parsing scripts for resource group Hydrax
20:17:59: Finished parsing scripts for resource group Hydrax
20:17:59: Parsing scripts for resource group Internal
20:17:59: Finished parsing scripts for resource group Internal
20:17:59: Texture: ct_fr.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:17:59: Texture: ct_bk.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:17:59: Texture: ct_lf.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:17:59: Texture: ct_rt.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:17:59: Texture: ct_up.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:17:59: Texture: ct_dn.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:18:00: [Hydrax] Hydrax created.
20:18:00: [Hydrax] HydraxDemo.hdx loaded.
20:18:00: GLSL compiling: _Hydrax_GodRays_VP
20:18:00: GLSL compiled : _Hydrax_GodRays_VP
20:18:00: GLSL compiling: _Hydrax_GodRays_FP
20:18:00: GLSL compiled : _Hydrax_GodRays_FP
20:18:00: [Hydrax] ProjectedGridVertex options entry found.
20:18:00: [Hydrax] Reading options...
20:18:00: [Hydrax] Options readed.
20:18:00: [Hydrax] Real options entry found.
20:18:00: [Hydrax] Reading options...
20:18:00: [Hydrax] Options readed.
20:18:00: [Hydrax] Creating module...
20:18:00: [Hydrax] Creating ProjectedGridVertex module.
20:18:00: [Hydrax] ProjectedGridVertex created.
20:18:00: [Hydrax] Module created.
20:18:00: [Hydrax] Initializating RTT Manager...
20:18:00: [Hydrax] RTT manager initialized.
20:18:00: [Hydrax] Registring device restored listener...
20:18:00: [Hydrax] Device restored listener registred.
20:18:00: [Hydrax] Creating materials...
20:18:00: [Hydrax] Creating water material...
20:18:00: GLSL compiling: _Hydrax_Water_VP
20:18:00: GLSL compiled : _Hydrax_Water_VP
20:18:00: GLSL compiling: _Hydrax_Water_FP
20:18:00: GLSL compiled : _Hydrax_Water_FP
20:18:00: Texture: Fresnel.bmp: Loading 1 faces(PF_L8,256x1x1) with 5 generated mipmaps from Image. Internal format is PF_L8,256x1x1.
20:18:00: Texture: Foam.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:18:00: [Hydrax] Water material created.
20:18:00: [Hydrax] Creating depth material...
20:18:00: GLSL compiling: _Hydrax_Depth_VP
20:18:00: GLSL compiled : _Hydrax_Depth_VP
20:18:00: GLSL compiling: _Hydrax_Depth_FP
20:18:00: GLSL compiled : _Hydrax_Depth_FP
20:18:00: Texture: Caustics_0.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_1.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_2.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_3.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_4.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_5.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_6.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_7.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_8.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_9.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_10.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_11.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_12.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_13.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_14.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_15.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_16.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_17.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_18.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_19.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_20.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_21.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_22.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_23.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_24.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_25.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_26.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_27.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_28.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_29.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:00: Texture: Caustics_30.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:01: Texture: Caustics_31.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:18:01: [Hydrax] Depth material created.
20:18:01: [Hydrax] Creating underwater material...
20:18:01: GLSL compiling: _Hydrax_Underwater_Shader_VP
20:18:01: GLSL compiled : _Hydrax_Underwater_Shader_VP
20:18:01: GLSL compiling: _Hydrax_Underwater_Shader_FP
20:18:01: GLSL compiled : _Hydrax_Underwater_Shader_FP
20:18:01: GLSL compiling: _Hydrax_Underwater_Compositor_Shader_VP
20:18:01: GLSL compiled : _Hydrax_Underwater_Compositor_Shader_VP
20:18:01: GLSL compiling: _Hydrax_Underwater_Compositor_Shader_FP
20:18:01: GLSL compiled : _Hydrax_Underwater_Compositor_Shader_FP
20:18:01: Texture: UnderwaterDistortion.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
20:18:01: [Hydrax] Underwater material created.
20:18:01: [Hydrax] Materials created.
20:18:01: [Hydrax] Creating god rays...
20:18:01: [Hydrax] Perlin destroyed.
20:18:01: GLSL compiling: _Hydrax_GodRays_VP
20:18:01: GLSL compiled : _Hydrax_GodRays_VP
20:18:01: GLSL compiling: _Hydrax_GodRays_FP
20:18:01: GLSL compiled : _Hydrax_GodRays_FP
20:18:01: [Hydrax] God rays created.
20:18:01: [Hydrax] Creating water mesh...
20:18:01: [Hydrax] Water mesh created.
20:18:01: TerrainSceneManager: Activated PageSource Heightmap
20:18:01: Texture: Sand.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:18:01: Texture: Sand.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:18:01: Texture: SandGrass.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
20:18:01: Texture: SandGrass.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
20:18:01: Mesh: Loading Palm.mesh.
20:18:01: WARNING: Palm.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
20:18:01: Texture: Palm.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:18:01: *** Initializing OIS ***
20:18:02: GLSL link result :
20:18:02: GLSL link result :
20:18:02: GLSL link result :
20:18:02: Font BlueHighwayusing texture size 512x512
20:18:02: Info: Freetype returned null for character 127 in font BlueHighway
20:18:02: Info: Freetype returned null for character 128 in font BlueHighway
20:18:02: Info: Freetype returned null for character 129 in font BlueHighway
20:18:02: Info: Freetype returned null for character 130 in font BlueHighway
20:18:02: Info: Freetype returned null for character 131 in font BlueHighway
20:18:02: Info: Freetype returned null for character 132 in font BlueHighway
20:18:02: Info: Freetype returned null for character 133 in font BlueHighway
20:18:02: Info: Freetype returned null for character 134 in font BlueHighway
20:18:02: Info: Freetype returned null for character 135 in font BlueHighway
20:18:02: Info: Freetype returned null for character 136 in font BlueHighway
20:18:02: Info: Freetype returned null for character 137 in font BlueHighway
20:18:02: Info: Freetype returned null for character 138 in font BlueHighway
20:18:02: Info: Freetype returned null for character 139 in font BlueHighway
20:18:02: Info: Freetype returned null for character 140 in font BlueHighway
20:18:02: Info: Freetype returned null for character 141 in font BlueHighway
20:18:02: Info: Freetype returned null for character 142 in font BlueHighway
20:18:02: Info: Freetype returned null for character 143 in font BlueHighway
20:18:02: Info: Freetype returned null for character 144 in font BlueHighway
20:18:02: Info: Freetype returned null for character 145 in font BlueHighway
20:18:02: Info: Freetype returned null for character 146 in font BlueHighway
20:18:02: Info: Freetype returned null for character 147 in font BlueHighway
20:18:02: Info: Freetype returned null for character 148 in font BlueHighway
20:18:02: Info: Freetype returned null for character 149 in font BlueHighway
20:18:02: Info: Freetype returned null for character 150 in font BlueHighway
20:18:02: Info: Freetype returned null for character 151 in font BlueHighway
20:18:02: Info: Freetype returned null for character 152 in font BlueHighway
20:18:02: Info: Freetype returned null for character 153 in font BlueHighway
20:18:02: Info: Freetype returned null for character 154 in font BlueHighway
20:18:02: Info: Freetype returned null for character 155 in font BlueHighway
20:18:02: Info: Freetype returned null for character 156 in font BlueHighway
20:18:02: Info: Freetype returned null for character 157 in font BlueHighway
20:18:02: Info: Freetype returned null for character 158 in font BlueHighway
20:18:02: Info: Freetype returned null for character 159 in font BlueHighway
20:18:02: Info: Freetype returned null for character 160 in font BlueHighway
20:18:02: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
20:18:02: GLSL link result :
20:18:43: GLSL link result :
20:18:44: GLSL link result :
20:18:44: GLSL link result :
20:19:05: Texture: early_morning_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:19:05: Texture: early_morning_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:19:05: Texture: early_morning_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:19:05: Texture: early_morning_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:19:05: Texture: early_morning_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:19:05: Texture: early_morning_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:19:05: Skybox Sky/EarlyMorning selected. (2/3)
20:19:23: Texture: clouds_fr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:19:23: Texture: clouds_bk.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:19:23: Texture: clouds_lf.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:19:23: Texture: clouds_rt.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:19:23: Texture: clouds_up.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:19:23: Texture: clouds_dn.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:19:23: Skybox Sky/Clouds selected. (3/3)
20:19:31: DefaultWorkQueue('Root') shutting down on thread 00421E10.
20:19:31: DefaultWorkQueue('Root')::WorkerFunc - thread 004F9E38 stopped.
20:19:31: DefaultWorkQueue('Root')::WorkerFunc - thread 004F9E68 stopped.
20:19:31: *-*-* OGRE Shutdown
20:19:31: Unregistering ResourceManager for type Compositor
20:19:31: Unregistering ResourceManager for type Font
20:19:31: Unregistering ResourceManager for type Skeleton
20:19:31: Unregistering ResourceManager for type Mesh
20:19:31: Unregistering ResourceManager for type HighLevelGpuProgram
20:19:31: Uninstalling plugin: Octree & Terrain Scene Manager
20:19:31: Plugin successfully uninstalled
20:19:31: Unloading library .\Plugin_OctreeSceneManager
20:19:31: Uninstalling plugin: GL RenderSystem
20:19:31: Unregistering ResourceManager for type GpuProgram
20:19:31: *** Stopping Win32GL Subsystem ***
20:19:31: Unregistering ResourceManager for type Texture
20:19:31: Plugin successfully uninstalled
20:19:31: Unloading library .\RenderSystem_GL
20:19:31: Uninstalling plugin: D3D9 RenderSystem
20:19:31: D3D9 : Shutting down cleanly.
20:19:31: D3D9 : Direct3D9 Rendering Subsystem destroyed.
20:19:31: Plugin successfully uninstalled
20:19:31: Unloading library .\RenderSystem_Direct3D9
20:19:31: Unregistering ResourceManager for type Material


DirectX Ogre.log

20:27:08: Creating resource group General
20:27:08: Creating resource group Internal
20:27:08: Creating resource group Autodetect
20:27:08: SceneManagerFactory for type 'DefaultSceneManager' registered.
20:27:08: Registering ResourceManager for type Material
20:27:08: Registering ResourceManager for type Mesh
20:27:08: Registering ResourceManager for type Skeleton
20:27:08: MovableObjectFactory for type 'ParticleSystem' registered.
20:27:08: OverlayElementFactory for type Panel registered.
20:27:08: OverlayElementFactory for type BorderPanel registered.
20:27:08: OverlayElementFactory for type TextArea registered.
20:27:08: Registering ResourceManager for type Font
20:27:08: ArchiveFactory for archive type FileSystem registered.
20:27:08: ArchiveFactory for archive type Zip registered.
20:27:08: DDS codec registering
20:27:08: FreeImage version: 3.13.1
20:27:08: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
20:27:08: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
20:27:08: Registering ResourceManager for type HighLevelGpuProgram
20:27:08: Registering ResourceManager for type Compositor
20:27:08: MovableObjectFactory for type 'Entity' registered.
20:27:08: MovableObjectFactory for type 'Light' registered.
20:27:09: MovableObjectFactory for type 'BillboardSet' registered.
20:27:09: MovableObjectFactory for type 'ManualObject' registered.
20:27:09: MovableObjectFactory for type 'BillboardChain' registered.
20:27:09: MovableObjectFactory for type 'RibbonTrail' registered.
20:27:09: Loading library .\RenderSystem_Direct3D9
20:27:09: Installing plugin: D3D9 RenderSystem
20:27:09: D3D9 : Direct3D9 Rendering Subsystem created.
20:27:09: D3D9: Driver Detection Starts
20:27:09: D3D9: Driver Detection Ends
20:27:09: Plugin successfully installed
20:27:09: Loading library .\RenderSystem_GL
20:27:09: Installing plugin: GL RenderSystem
20:27:09: OpenGL Rendering Subsystem created.
20:27:09: Plugin successfully installed
20:27:09: Loading library .\Plugin_OctreeSceneManager
20:27:09: Installing plugin: Octree & Terrain Scene Manager
20:27:09: Plugin successfully installed
20:27:09: *-*-* OGRE Initialising
20:27:09: *-*-* Version 1.7.3 (Cthugha)
20:27:09: Creating resource group Bootstrap
20:27:09: Added resource location '../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
20:27:09: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
20:27:09: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General'
20:27:09: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
20:27:09: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
20:27:09: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
20:27:09: Added resource location '../../Media/packs/SkyBoxes.zip' of type 'Zip' to resource group 'General'
20:27:09: Creating resource group Hydrax
20:27:09: Added resource location '../../Media/Hydrax' of type 'FileSystem' to resource group 'Hydrax'
20:27:09: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
20:27:09: D3D9 : RenderSystem Option: FSAA = 0
20:27:09: D3D9 : RenderSystem Option: Floating-point mode = Fastest
20:27:09: D3D9 : RenderSystem Option: Full Screen = Yes
20:27:09: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-NVIDIA GeForce GT 320M
20:27:09: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
20:27:09: D3D9 : RenderSystem Option: VSync = No
20:27:09: D3D9 : RenderSystem Option: VSync Interval = 1
20:27:09: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
20:27:09: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
20:27:15: D3D9 : RenderSystem Option: Video Mode = 1366 x 768 @ 32-bit colour
20:27:17: CPU Identifier & Features
20:27:17: -------------------------
20:27:17: * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU T4400 @ 2.20GHz
20:27:17: * SSE: yes
20:27:17: * SSE2: yes
20:27:17: * SSE3: yes
20:27:17: * MMX: yes
20:27:17: * MMXEXT: yes
20:27:17: * 3DNOW: no
20:27:17: * 3DNOWEXT: no
20:27:17: * CMOV: yes
20:27:17: * TSC: yes
20:27:17: * FPU: yes
20:27:17: * PRO: yes
20:27:17: * HT: no
20:27:17: -------------------------
20:27:17: D3D9 : Subsystem Initialising
20:27:17: Registering ResourceManager for type Texture
20:27:17: Registering ResourceManager for type GpuProgram
20:27:17: D3D9RenderSystem::_createRenderWindow "OGRE Render Window", 1366x768 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
20:27:17: D3D9 : Created D3D9 Rendering Window 'OGRE Render Window' : 1366x768, 32bpp
20:27:17: D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination
20:27:17: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
20:27:17: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
20:27:17: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
20:27:17: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
20:27:17: D3D9: Vertex texture format supported - PF_FLOAT16_R
20:27:17: D3D9: Vertex texture format supported - PF_FLOAT32_R
20:27:17: D3D9: Vertex texture format supported - PF_FLOAT16_GR
20:27:17: D3D9: Vertex texture format supported - PF_FLOAT32_GR
20:27:17: RenderSystem capabilities
20:27:17: -------------------------
20:27:17: RenderSystem Name: Direct3D9 Rendering Subsystem
20:27:17: GPU Vendor: nvidia
20:27:17: Device Name: Monitor-1-NVIDIA GeForce GT 320M
20:27:17: Driver Version: 8.17.12.7533
20:27:17: * Fixed function pipeline: yes
20:27:17: * Hardware generation of mipmaps: yes
20:27:17: * Texture blending: yes
20:27:17: * Anisotropic texture filtering: yes
20:27:17: * Dot product texture operation: yes
20:27:17: * Cube mapping: yes
20:27:17: * Hardware stencil buffer: yes
20:27:17: - Stencil depth: 8
20:27:17: - Two sided stencil support: yes
20:27:17: - Wrap stencil values: yes
20:27:17: * Hardware vertex / index buffers: yes
20:27:17: * Vertex programs: yes
20:27:17: * Number of floating-point constants for vertex programs: 256
20:27:17: * Number of integer constants for vertex programs: 16
20:27:17: * Number of boolean constants for vertex programs: 16
20:27:17: * Fragment programs: yes
20:27:17: * Number of floating-point constants for fragment programs: 224
20:27:17: * Number of integer constants for fragment programs: 16
20:27:17: * Number of boolean constants for fragment programs: 16
20:27:17: * Geometry programs: no
20:27:17: * Number of floating-point constants for geometry programs: 0
20:27:17: * Number of integer constants for geometry programs: 0
20:27:17: * Number of boolean constants for geometry programs: 0
20:27:17: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
20:27:17: * Texture Compression: yes
20:27:17: - DXT: yes
20:27:17: - VTC: no
20:27:17: - PVRTC: no
20:27:17: * Scissor Rectangle: yes
20:27:17: * Hardware Occlusion Query: yes
20:27:17: * User clip planes: yes
20:27:17: * VET_UBYTE4 vertex element type: yes
20:27:17: * Infinite far plane projection: yes
20:27:17: * Hardware render-to-texture: yes
20:27:17: * Floating point textures: yes
20:27:17: * Non-power-of-two textures: yes
20:27:17: * Volume textures: yes
20:27:17: * Multiple Render Targets: 4
20:27:17: - With different bit depths: yes
20:27:17: * Point Sprites: yes
20:27:17: * Extended point parameters: yes
20:27:17: * Max Point Size: 10
20:27:17: * Vertex texture fetch: yes
20:27:17: * Number of world matrices: 0
20:27:17: * Number of texture units: 8
20:27:17: * Stencil buffer depth: 8
20:27:17: * Number of vertex blend matrices: 0
20:27:17: - Max vertex textures: 4
20:27:17: - Vertex textures shared: no
20:27:17: * Render to Vertex Buffer : no
20:27:17: * DirectX per stage constants: yes
20:27:17: ***************************************
20:27:17: *** D3D9 : Subsystem Initialised OK ***
20:27:17: ***************************************
20:27:17: DefaultWorkQueue('Root') initialising on thread 005C1E30.
20:27:17: DefaultWorkQueue('Root')::WorkerFunc - thread 0069A300 starting.
20:27:17: Particle Renderer Type 'billboard' registered
20:27:17: DefaultWorkQueue('Root')::WorkerFunc - thread 0069A330 starting.
20:27:17: SceneManagerFactory for type 'OctreeSceneManager' registered.
20:27:17: SceneManagerFactory for type 'TerrainSceneManager' registered.
20:27:17: TerrainSceneManager: Registered a new PageSource for type Heightmap
20:27:17: Parsing scripts for resource group Autodetect
20:27:17: Finished parsing scripts for resource group Autodetect
20:27:17: Parsing scripts for resource group Bootstrap
20:27:17: Parsing script OgreCore.material
20:27:17: Parsing script OgreProfiler.material
20:27:18: Parsing script Ogre.fontdef
20:27:18: Parsing script OgreDebugPanel.overlay
20:27:18: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
20:27:18: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:27:18: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
20:27:18: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
20:27:18: Parsing script OgreLoadingPanel.overlay
20:27:18: Finished parsing scripts for resource group Bootstrap
20:27:18: Parsing scripts for resource group General
20:27:18: Parsing script Island.material
20:27:18: Parsing script Palm.material
20:27:18: Parsing script SkyBox.material
20:27:18: Finished parsing scripts for resource group General
20:27:18: Parsing scripts for resource group Hydrax
20:27:18: Finished parsing scripts for resource group Hydrax
20:27:18: Parsing scripts for resource group Internal
20:27:18: Finished parsing scripts for resource group Internal
20:27:18: Texture: ct_fr.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:27:18: Texture: ct_bk.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:27:18: Texture: ct_lf.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:27:18: Texture: ct_rt.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:27:18: Texture: ct_up.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:27:18: Texture: ct_dn.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:27:18: [Hydrax] Hydrax created.
20:27:18: [Hydrax] HydraxDemo.hdx loaded.
20:27:18: [Hydrax] ProjectedGridVertex options entry found.
20:27:18: [Hydrax] Reading options...
20:27:18: [Hydrax] Options readed.
20:27:18: [Hydrax] Real options entry found.
20:27:18: [Hydrax] Reading options...
20:27:18: [Hydrax] Options readed.
20:27:18: [Hydrax] Creating module...
20:27:18: [Hydrax] Creating ProjectedGridVertex module.
20:27:18: [Hydrax] ProjectedGridVertex created.
20:27:18: [Hydrax] Module created.
20:27:18: [Hydrax] Initializating RTT Manager...
20:27:18: [Hydrax] RTT manager initialized.
20:27:18: [Hydrax] Registring device restored listener...
20:27:18: [Hydrax] Device restored listener registred.
20:27:18: [Hydrax] Creating materials...
20:27:18: [Hydrax] Creating water material...
20:27:18: OGRE EXCEPTION(2:InvalidParametersException): Named constants have not been initialised, perhaps a compile error. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\ogre_src_v1-7-3\OgreMain\src\OgreGpuProgramParams.cpp (line 1425)
20:27:18: DefaultWorkQueue('Root') shutting down on thread 005C1E30.
20:27:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0069A300 stopped.
20:27:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0069A330 stopped.
20:27:19: *-*-* OGRE Shutdown
20:27:19: Unregistering ResourceManager for type Compositor
20:27:19: Unregistering ResourceManager for type Font
20:27:19: Unregistering ResourceManager for type Skeleton
20:27:19: Unregistering ResourceManager for type Mesh
20:27:19: Unregistering ResourceManager for type HighLevelGpuProgram
20:27:19: Uninstalling plugin: Octree & Terrain Scene Manager
20:27:19: Plugin successfully uninstalled
20:27:19: Unloading library .\Plugin_OctreeSceneManager
20:27:19: Uninstalling plugin: GL RenderSystem
20:27:19: *** Stopping Win32GL Subsystem ***
20:27:19: Plugin successfully uninstalled
20:27:19: Unloading library .\RenderSystem_GL
20:27:19: Uninstalling plugin: D3D9 RenderSystem
20:27:19: D3D9 device: 0x[033678E0] destroy. Releasing D3D9 texture: HydraxReflectionMap
20:27:19: Released D3D9 texture: HydraxReflectionMap
20:27:19: D3D9 device: 0x[033678E0] destroy. Releasing D3D9 texture: HydraxRefractionMap
20:27:19: Released D3D9 texture: HydraxRefractionMap
20:27:19: D3D9 device: 0x[033678E0] destroy. Releasing D3D9 texture: HydraxDepthMap
20:27:19: Released D3D9 texture: HydraxDepthMap
20:27:19: D3D9 : Shutting down cleanly.
20:27:19: Unregistering ResourceManager for type Texture
20:27:19: Unregistering ResourceManager for type GpuProgram
20:27:19: D3D9 : Direct3D9 Rendering Subsystem destroyed.
20:27:19: Plugin successfully uninstalled
20:27:19: Unloading library .\RenderSystem_Direct3D9
20:27:19: Unregistering ResourceManager for type Material

H0THEAD

05-07-2011 08:48:47

that`s work


if (m_pRoot->getRenederSystem()->getName() == "OpenGL Rendering Subsystem")
m_pHydrax->setShaderMode( Hydrax::MaterialManager::SM_GLSL);
else
m_pHydrax->setShaderMode( Hydrax::MaterialManager::SM_HLSL);

Uldall

25-07-2011 09:22:37

uelkfr, did you resolve the issue with incorrectly looking water as shown in the youtube video you posted?

uelkfr

27-07-2011 17:18:24

No, sorry, I haven't resolved it, I'm just tester, I compile that other people create.

SanguinarioJoe

28-07-2011 12:30:35

Sorry for the delay...

The problem that you are showing happens when you are near the free surface, and depends of the planwatererror setting.

You can decrease this value, and the zone where you have got troubles will decrease too, but probably you see more artifacts at the intersection of objects with water.

Xavier is working on a new version that solves troubles near the free surface (i hope :-) ).

Regards,
Jose Luis Cercós Pita

hvalola

28-03-2012 05:39:12

hi

at run time the exe closed
ogre log says
" OGRE EXCEPTION(2:InvalidParametersException): Parameter called uWaterColor does not exist. in GpuProgramParameters::_findNamedConstantDefinition at ..\..\..\..\OgreMain\src\OgreGpuProgramParams.cpp (line 1435)"

what is the reason for getting this error

hvalola

05-04-2012 05:40:05

I successfully compiled and build the project
this is the vs2010 project of the demo
http://www.4shared.com/archive/bUGBwQ5r/Demo1.html