Water plane only at the bottom

mrboese

17-06-2011 09:36:32

I'm using Hydrax 0.5.1 (Compiled with MinGW 4.5.2) with Ogre 1.7.2 and the new terrain system of Ogre.

If I'm using the ProjectedGrid module, the water only shows at the bottom of the screen. Waves, depth, etc. are working correctly.

Demo app/Editor: No problems
FarPlane: 99999*6
NearPlane: <Default>
No sky (Skybox, Caelum, ...) (Maybe the problem's source?)


(I disabled the depth function to make it easier to debug)

Ogre Log:
10:28:54: Creating resource group General
10:28:54: Creating resource group Internal
10:28:54: Creating resource group Autodetect
10:28:54: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:28:54: Registering ResourceManager for type Material
10:28:54: Registering ResourceManager for type Mesh
10:28:54: Registering ResourceManager for type Skeleton
10:28:54: MovableObjectFactory for type 'ParticleSystem' registered.
10:28:54: OverlayElementFactory for type Panel registered.
10:28:54: OverlayElementFactory for type BorderPanel registered.
10:28:54: OverlayElementFactory for type TextArea registered.
10:28:54: Registering ResourceManager for type Font
10:28:54: ArchiveFactory for archive type FileSystem registered.
10:28:54: ArchiveFactory for archive type Zip registered.
10:28:54: DDS codec registering
10:28:54: FreeImage version: 3.13.1
10:28:54: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:28:54: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
10:28:54: Registering ResourceManager for type HighLevelGpuProgram
10:28:54: Registering ResourceManager for type Compositor
10:28:54: MovableObjectFactory for type 'Entity' registered.
10:28:54: MovableObjectFactory for type 'Light' registered.
10:28:54: MovableObjectFactory for type 'BillboardSet' registered.
10:28:54: MovableObjectFactory for type 'ManualObject' registered.
10:28:54: MovableObjectFactory for type 'BillboardChain' registered.
10:28:54: MovableObjectFactory for type 'RibbonTrail' registered.
10:28:54: Loading library ./Plugins_Debug\RenderSystem_Direct3D9_d
10:28:54: Installing plugin: D3D9 RenderSystem
10:28:54: D3D9 : Direct3D9 Rendering Subsystem created.
10:28:54: D3D9: Driver Detection Starts
10:28:54: D3D9: Driver Detection Ends
10:28:54: Plugin successfully installed
10:28:54: Loading library ./Plugins_Debug\RenderSystem_GL_d
10:28:55: Installing plugin: GL RenderSystem
10:28:55: OpenGL Rendering Subsystem created.
10:28:56: Plugin successfully installed
10:28:56: Loading library ./Plugins_Debug\Plugin_CgProgramManager_d
10:28:57: Installing plugin: Cg Program Manager
10:28:57: Plugin successfully installed
10:28:57: *-*-* OGRE Initialising
10:28:57: *-*-* Version 1.7.2 (Cthugha)
10:28:57: Creating resource group Bootstrap
10:28:57: Added resource location 'Media/Packs/Core/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
10:28:57: Added resource location 'Media' of type 'FileSystem' to resource group 'General'
10:28:57: Added resource location 'Media/Terrain/Textures' of type 'FileSystem' to resource group 'General'
10:28:57: Added resource location 'Media/Terrain/Debug' of type 'FileSystem' to resource group 'General'
10:28:57: Added resource location 'Media/Materials/Paging' of type 'FileSystem' to resource group 'General'
10:28:57: Creating resource group Hydrax
10:28:57: Added resource location 'Media/Hydrax' of type 'FileSystem' to resource group 'Hydrax'
10:28:57: Added resource location 'Media/Materials/Water' of type 'FileSystem' to resource group 'Hydrax'
10:28:57: CPU Identifier & Features
10:28:57: -------------------------
10:28:57: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU 6420 @ 2.13GHz
10:28:57: * SSE: yes
10:28:57: * SSE2: yes
10:28:57: * SSE3: yes
10:28:57: * MMX: yes
10:28:57: * MMXEXT: yes
10:28:57: * 3DNOW: no
10:28:57: * 3DNOWEXT: no
10:28:57: * CMOV: yes
10:28:57: * TSC: yes
10:28:57: * FPU: yes
10:28:57: * PRO: yes
10:28:57: * HT: no
10:28:57: -------------------------
10:28:57: D3D9 : Subsystem Initialising
10:28:57: Registering ResourceManager for type Texture
10:28:57: Registering ResourceManager for type GpuProgram
10:28:57: ***************************************
10:28:57: *** D3D9 : Subsystem Initialised OK ***
10:28:57: ***************************************
10:28:57: D3D9RenderSystem::_createRenderWindow "Render Window", 1024x768 windowed miscParams: vsync=true
10:28:57: D3D9 : Created D3D9 Rendering Window 'Render Window' : 1024x768, 32bpp
10:28:57: D3D9: Vertex texture format supported - PF_A8R8G8B8
10:28:57: D3D9: Vertex texture format supported - PF_B8G8R8A8
10:28:57: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
10:28:57: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
10:28:57: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
10:28:57: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
10:28:57: D3D9: Vertex texture format supported - PF_R8G8B8A8
10:28:57: D3D9: Vertex texture format supported - PF_DEPTH
10:28:57: D3D9: Vertex texture format supported - PF_FLOAT16_R
10:28:57: D3D9: Vertex texture format supported - PF_FLOAT32_R
10:28:57: D3D9: Vertex texture format supported - PF_FLOAT16_GR
10:28:57: D3D9: Vertex texture format supported - PF_FLOAT32_GR
10:28:57: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
10:28:57: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
10:28:57: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
10:28:57: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
10:28:57: RenderSystem capabilities
10:28:57: -------------------------
10:28:57: RenderSystem Name: Direct3D9 Rendering Subsystem
10:28:57: GPU Vendor: nvidia
10:28:57: Device Name: Monitor-1-NVIDIA GeForce GT 440
10:28:57: Driver Version: 8.17.12.7533
10:28:57: * Fixed function pipeline: yes
10:28:57: * Hardware generation of mipmaps: yes
10:28:57: * Texture blending: yes
10:28:57: * Anisotropic texture filtering: yes
10:28:57: * Dot product texture operation: yes
10:28:57: * Cube mapping: yes
10:28:57: * Hardware stencil buffer: yes
10:28:57: - Stencil depth: 8
10:28:57: - Two sided stencil support: yes
10:28:57: - Wrap stencil values: yes
10:28:57: * Hardware vertex / index buffers: yes
10:28:57: * Vertex programs: yes
10:28:57: * Number of floating-point constants for vertex programs: 256
10:28:57: * Number of integer constants for vertex programs: 16
10:28:57: * Number of boolean constants for vertex programs: 16
10:28:57: * Fragment programs: yes
10:28:57: * Number of floating-point constants for fragment programs: 224
10:28:57: * Number of integer constants for fragment programs: 16
10:28:57: * Number of boolean constants for fragment programs: 16
10:28:57: * Geometry programs: no
10:28:57: * Number of floating-point constants for geometry programs: 0
10:28:57: * Number of integer constants for geometry programs: 0
10:28:57: * Number of boolean constants for geometry programs: 0
10:28:57: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
10:28:57: * Texture Compression: yes
10:28:57: - DXT: yes
10:28:57: - VTC: no
10:28:57: - PVRTC: no
10:28:57: * Scissor Rectangle: yes
10:28:57: * Hardware Occlusion Query: yes
10:28:57: * User clip planes: yes
10:28:57: * VET_UBYTE4 vertex element type: yes
10:28:57: * Infinite far plane projection: yes
10:28:57: * Hardware render-to-texture: yes
10:28:57: * Floating point textures: yes
10:28:57: * Non-power-of-two textures: yes
10:28:57: * Volume textures: yes
10:28:57: * Multiple Render Targets: 4
10:28:57: - With different bit depths: yes
10:28:57: * Point Sprites: yes
10:28:57: * Extended point parameters: yes
10:28:57: * Max Point Size: 10
10:28:57: * Vertex texture fetch: yes
10:28:57: * Number of world matrices: 0
10:28:57: * Number of texture units: 8
10:28:57: * Stencil buffer depth: 8
10:28:57: * Number of vertex blend matrices: 0
10:28:57: - Max vertex textures: 4
10:28:57: - Vertex textures shared: no
10:28:57: * Render to Vertex Buffer : no
10:28:57: * DirectX per stage constants: yes
10:28:57: DefaultWorkQueue('Root') initialising on thread 0x31f510.
10:28:57: Particle Renderer Type 'billboard' registered
10:28:57: DefaultWorkQueue('Root')::WorkerFunc - thread 0x3342c0 starting.
10:28:57: Parsing scripts for resource group Autodetect
10:28:57: Finished parsing scripts for resource group Autodetect
10:28:57: Parsing scripts for resource group Bootstrap
10:28:57: Parsing script OgreCore.material
10:28:57: DefaultWorkQueue('Root')::WorkerFunc - thread 0x3342f0 starting.
10:28:57: Parsing script OgreProfiler.material
10:28:57: Parsing script Ogre.fontdef
10:28:57: Parsing script OgreDebugPanel.overlay
10:28:57: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
10:28:57: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
10:28:57: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
10:28:57: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
10:28:57: Parsing script OgreLoadingPanel.overlay
10:28:57: Finished parsing scripts for resource group Bootstrap
10:28:57: Parsing scripts for resource group General
10:28:57: Parsing script grass_fertile.material
10:28:57: Parsing script grass_meadow.material
10:28:57: Parsing script grass_normal.material
10:28:57: Finished parsing scripts for resource group General
10:28:57: Parsing scripts for resource group Hydrax
10:28:57: Finished parsing scripts for resource group Hydrax
10:28:57: Parsing scripts for resource group Internal
10:28:57: Finished parsing scripts for resource group Internal
10:28:57: *** Initializing OIS ***
10:28:57: Terrain created; size=513 minBatch=33 maxBatch=65 treeDepth=4 lodLevels=5 leafLods=2
10:28:58: D3D9 : Loading 2D Texture, image name : 'Grass_Normal_DIFFSPEC.dds' with 5 mip map levels
10:28:58: D3D9 : Loading 2D Texture, image name : 'Grass_Normal_NORMDISP.dds' with 5 mip map levels
10:28:58: D3D9 : Loading 2D Texture, image name : 'Stone_DIFFSPEC.dds' with 5 mip map levels
10:28:58: D3D9 : Loading 2D Texture, image name : 'Stone_NORMDISP.dds' with 5 mip map levels
10:28:58: D3D9 : Loading 2D Texture, image name : 'Water_Underwater_DIFFSPEC.dds' with 5 mip map levels
10:28:58: D3D9 : Loading 2D Texture, image name : 'Water_Underwater_NORMDISP.dds' with 5 mip map levels
10:28:58: D3D9 : Loading 2D Texture, image name : 'Sand_DIFFSPEC.dds' with 5 mip map levels
10:28:58: D3D9 : Loading 2D Texture, image name : 'Sand_NORMDISP.dds' with 5 mip map levels
10:28:58: D3D9 : Loading 2D Texture, image name : 'Marble_DIFFSPEC.dds' with 5 mip map levels
10:28:58: D3D9 : Loading 2D Texture, image name : 'Marble_NORMDISP.dds' with 5 mip map levels
10:28:59: [Hydrax] Hydrax created.
10:28:59: [Hydrax] Beach!.hdx loaded.
10:28:59: [Hydrax] Creating module...
10:28:59: [Hydrax] Creating ProjectedGridVertex module.
10:28:59: [Hydrax] ProjectedGridVertex created.
10:28:59: [Hydrax] Module created.
10:28:59: [Hydrax] Initializating RTT Manager...
10:28:59: [Hydrax] RTT manager initialized.
10:28:59: [Hydrax] Registring device restored listener...
10:28:59: [Hydrax] Device restored listener registred.
10:28:59: [Hydrax] Creating materials...
10:28:59: [Hydrax] Creating water material...
10:28:59: Texture: Fresnel.bmp: Loading 1 faces(PF_L8,256x1x1) with hardware generated mipmaps from Image. Internal format is PF_L8,256x1x1.
10:28:59: Texture: Foam.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
10:28:59: [Hydrax] Water material created.
10:28:59: [Hydrax] Creating depth material...
10:28:59: Texture: Caustics_0.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_1.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_2.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_3.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_4.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_5.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_6.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_7.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_8.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_9.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_10.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_11.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_12.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_13.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_14.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_15.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_16.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_17.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_18.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_19.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_20.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_21.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_22.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_23.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_24.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_25.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_26.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_27.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_28.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_29.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_30.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: Texture: Caustics_31.bmp: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
10:28:59: [Hydrax] Depth material created.
10:28:59: [Hydrax] Creating underwater material...
10:29:00: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource HydraxDepthReflectionMap in resource group Hydrax or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
10:29:00: Error loading texture HydraxDepthReflectionMap. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource HydraxDepthReflectionMap in resource group Hydrax or any other group. in ResourceGroupManager::openResource at ../../../../../OgreMain/src/OgreResourceGroupManager.cpp (line 753)
10:29:00: Texture: UnderwaterDistortion.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
10:29:00: [Hydrax] Underwater material created.
10:29:00: [Hydrax] Materials created.
10:29:00: [Hydrax] Creating god rays...
10:29:00: [Hydrax] Perlin destroyed.
10:29:00: [Hydrax] God rays created.
10:29:00: [Hydrax] Creating water mesh...
10:29:00: [Hydrax] Water mesh created.
10:29:00: Font BlueHighwayusing texture size 512x512
10:29:00: Info: Freetype returned null for character 127 in font BlueHighway
10:29:00: Info: Freetype returned null for character 128 in font BlueHighway
10:29:00: Info: Freetype returned null for character 129 in font BlueHighway
10:29:00: Info: Freetype returned null for character 130 in font BlueHighway
10:29:00: Info: Freetype returned null for character 131 in font BlueHighway
10:29:00: Info: Freetype returned null for character 132 in font BlueHighway
10:29:00: Info: Freetype returned null for character 133 in font BlueHighway
10:29:00: Info: Freetype returned null for character 134 in font BlueHighway
10:29:00: Info: Freetype returned null for character 135 in font BlueHighway
10:29:00: Info: Freetype returned null for character 136 in font BlueHighway
10:29:00: Info: Freetype returned null for character 137 in font BlueHighway
10:29:00: Info: Freetype returned null for character 138 in font BlueHighway
10:29:00: Info: Freetype returned null for character 139 in font BlueHighway
10:29:00: Info: Freetype returned null for character 140 in font BlueHighway
10:29:00: Info: Freetype returned null for character 141 in font BlueHighway
10:29:00: Info: Freetype returned null for character 142 in font BlueHighway
10:29:00: Info: Freetype returned null for character 143 in font BlueHighway
10:29:00: Info: Freetype returned null for character 144 in font BlueHighway
10:29:00: Info: Freetype returned null for character 145 in font BlueHighway
10:29:00: Info: Freetype returned null for character 146 in font BlueHighway
10:29:00: Info: Freetype returned null for character 147 in font BlueHighway
10:29:00: Info: Freetype returned null for character 148 in font BlueHighway
10:29:00: Info: Freetype returned null for character 149 in font BlueHighway
10:29:00: Info: Freetype returned null for character 150 in font BlueHighway
10:29:00: Info: Freetype returned null for character 151 in font BlueHighway
10:29:00: Info: Freetype returned null for character 152 in font BlueHighway
10:29:00: Info: Freetype returned null for character 153 in font BlueHighway
10:29:00: Info: Freetype returned null for character 154 in font BlueHighway
10:29:00: Info: Freetype returned null for character 155 in font BlueHighway
10:29:00: Info: Freetype returned null for character 156 in font BlueHighway
10:29:00: Info: Freetype returned null for character 157 in font BlueHighway
10:29:00: Info: Freetype returned null for character 158 in font BlueHighway
10:29:00: Info: Freetype returned null for character 159 in font BlueHighway
10:29:00: Info: Freetype returned null for character 160 in font BlueHighway
10:29:00: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.