stealth977
23-01-2009 14:36:46
the following code is what i do when a screen resize happens:
It works perfect for everything in Ogre, except hydrax, the water plane disappears till next camera position change (rotation doesnt solve)
BTW: I checked with Hydrax Editor, same happens in the editor too...(Hydrax water disappears)
I am using single core 2.0GHZ laptop with 1 GB ram and Ati x600
BTW Ogre.log of the Hydrax editor: (Just the part when resize occurs)
void CChildView::OnSize(UINT nType, int cx, int cy)
{
m_ScreenResize = true;
CWnd::OnSize(nType, cx, cy);
CRect rect;
GetClientRect(&rect);
if (m_Window)
{
// notify "render window" instance
m_Window->windowMovedOrResized();
// Adjust camera's aspect ratio, too
if (m_Camera != 0 && rect.Width() != 0 && rect.Height() != 0)
{
m_Camera->setAspectRatio((Ogre::Real)m_Window->getWidth() / (Ogre::Real)m_Window->getHeight());
m_Camera->yaw(Radian(0));
}
}
m_ScreenResize = false;
}
It works perfect for everything in Ogre, except hydrax, the water plane disappears till next camera position change (rotation doesnt solve)
BTW: I checked with Hydrax Editor, same happens in the editor too...(Hydrax water disappears)
I am using single core 2.0GHZ laptop with 1 GB ram and Ati x600
BTW Ogre.log of the Hydrax editor: (Just the part when resize occurs)
16:30:41: !!! Direct3D Device Lost!
16:30:42: Releasing D3D9 default pool texture: Gui_Target_3
16:30:42: Released D3D9 default pool texture: Gui_Target_3
16:30:42: Releasing D3D9 default pool texture: HydraxDepthMap
16:30:42: Released D3D9 default pool texture: HydraxDepthMap
16:30:42: Releasing D3D9 default pool texture: Gui_Target_0
16:30:42: Released D3D9 default pool texture: Gui_Target_0
16:30:42: Releasing D3D9 default pool texture: Gui_Target_2
16:30:42: Released D3D9 default pool texture: Gui_Target_2
16:30:42: Releasing D3D9 default pool texture: HydraxReflectionMap
16:30:42: Released D3D9 default pool texture: HydraxReflectionMap
16:30:42: Releasing D3D9 default pool texture: Gui_Target_1
16:30:42: Released D3D9 default pool texture: Gui_Target_1
16:30:42: Releasing D3D9 default pool texture: HydraxRefractionMap
16:30:42: Released D3D9 default pool texture: HydraxRefractionMap
16:30:42: D3D9TextureManager released:
16:30:42: 7 unmanaged textures
16:30:42: D3D9HardwareBufferManager released:
16:30:42: 1 unmanaged vertex buffers
16:30:42: 0 unmanaged index buffers
16:30:42: Reset device ok w:845 h:629
16:30:42: Recreating D3D9 default pool texture: Gui_Target_3
16:30:42: Recreated D3D9 default pool texture: Gui_Target_3
16:30:42: Recreating D3D9 default pool texture: HydraxDepthMap
16:30:42: Recreated D3D9 default pool texture: HydraxDepthMap
16:30:42: Recreating D3D9 default pool texture: Gui_Target_0
16:30:42: Recreated D3D9 default pool texture: Gui_Target_0
16:30:42: Recreating D3D9 default pool texture: Gui_Target_2
16:30:42: Recreated D3D9 default pool texture: Gui_Target_2
16:30:42: Recreating D3D9 default pool texture: HydraxReflectionMap
16:30:42: Recreated D3D9 default pool texture: HydraxReflectionMap
16:30:42: Recreating D3D9 default pool texture: Gui_Target_1
16:30:42: Recreated D3D9 default pool texture: Gui_Target_1
16:30:42: Recreating D3D9 default pool texture: HydraxRefractionMap
16:30:42: Recreated D3D9 default pool texture: HydraxRefractionMap
16:30:42: D3D9TextureManager recreated:
16:30:42: 7 unmanaged textures
16:30:42: D3D9HardwareBufferManager recreated:
16:30:42: 1 unmanaged vertex buffers
16:30:42: 0 unmanaged index buffers
16:30:42: !!! Direct3D Device successfully restored.
16:30:42: [Hydrax] Restoring water mesh...
16:30:42: [Hydrax] Updating water mesh...
16:30:42: [Hydrax] Deleting water mesh...
16:30:42: [Hydrax] Water mesh deleted.
16:30:42: [Hydrax] Creating water mesh...
16:30:42: WARNING: Mesh instance 'HydraxMesh' was defined as manually loaded, but no manual loader was provided. This Resource will be lost if it has to be reloaded.
16:30:42: [Hydrax] Water mesh created.
16:30:42: [Hydrax] Water mesh restored.