Klaim
18-02-2009 22:10:06
This night I managed to include this project in mine and play with it in a little test environment I'm using to test some graphic configurations.
That lib + editor is really awesome! Really easy to use.
My only concern is about Debug mode that seem to be very very very slow (about 5 fps, but I don't have exact stats) with good hardware (Geforce 8800GT, Intel Core2 4300, 3.25 GigaRam, WinXP 32bit).
It don't seem to be screen-resolution dependent. I tweaked hydrax (0.4) config file parameters and it seems that complexity (in ProjectedGridVertex module) plays a big role in the rendering speed. I set it to 64 currently but it's still too slow.
With the same config in Release mode, there don't seem to be any big impact on framerate (but again, I don't have exact stats here).
In Debug mode with Hydrax not instantiated, I have good framerate (it's "fluid").
My questions :
1) Is it "normal" that using Hydrax in Debug mode totally kill rendering speed?
2) Is there somewhere some informations about witch features are the most costly on rendering?
That lib + editor is really awesome! Really easy to use.
My only concern is about Debug mode that seem to be very very very slow (about 5 fps, but I don't have exact stats) with good hardware (Geforce 8800GT, Intel Core2 4300, 3.25 GigaRam, WinXP 32bit).
It don't seem to be screen-resolution dependent. I tweaked hydrax (0.4) config file parameters and it seems that complexity (in ProjectedGridVertex module) plays a big role in the rendering speed. I set it to 64 currently but it's still too slow.
With the same config in Release mode, there don't seem to be any big impact on framerate (but again, I don't have exact stats here).
In Debug mode with Hydrax not instantiated, I have good framerate (it's "fluid").
My questions :
1) Is it "normal" that using Hydrax in Debug mode totally kill rendering speed?
2) Is there somewhere some informations about witch features are the most costly on rendering?