Caleum and Ogre trunk r1040

guru

12-07-2009 17:33:06

Recent changes in Ogre trunk cause Caleum to experience hardware buffer errors. Anyone found a fix already?

Testing julian day
Difference is 0.000000000000000, allowed is 0.100000000000000
Difference is 0.000000000000000, allowed is 0.100000000000000
Difference is 0.000013113021851, allowed is 0.100000000000000
Difference is 0.000000000000000, allowed is 0.100000000000000
Difference is 0.000016093254089, allowed is 0.100000000000000
Difference is 0.000025629997253, allowed is 0.100000000000000
Difference is 0.000011920928955, allowed is 0.100000000000000
Difference is 0.000032246112823, allowed is 0.100000000000000
Testing sun position
Difference is 0.000147173618746, allowed is 5.000000000000000
Difference is 0.000605930873419, allowed is 5.000000000000000
Difference is 0.102061161089125, allowed is 5.000000000000000
Difference is 0.033122812021276, allowed is 5.000000000000000
Difference is 0.000603715526523, allowed is 5.000000000000000
Difference is 0.000814218067131, allowed is 5.000000000000000
Difference is 0.141899183389938, allowed is 5.000000000000000
Difference is 0.114021737401703, allowed is 5.000000000000000
Difference is 0.500641576899227, allowed is 5.000000000000000
Difference is 0.956622024155948, allowed is 5.000000000000000
Difference is 3.461971931637585, allowed is 5.000000000000000
Difference is 2.002880349101950, allowed is 5.000000000000000
Testing moon position
Difference is 0.512883992534370, allowed is 5.000000000000000
Difference is 0.512841285706280, allowed is 5.000000000000000
Difference is 4.094518892297572, allowed is 5.000000000000000
Difference is 1.035496835690381, allowed is 5.000000000000000
Difference is 3.495005490774446, allowed is 5.000000000000000
Difference is 2.037893358102320, allowed is 5.000000000000000
Chdir to .
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
FreeImage version: 3.11.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
DDS codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library /usr/lib/OGRE/RenderSystem_GL.so
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /usr/lib/OGRE/Plugin_CgProgramManager.so
Installing plugin: Cg Program Manager
Plugin successfully installed
Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager.so
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.7.0dev-unstable (Cthugha)
Creating resource group Caelum
Added resource location '../samples/resources/gui' of type 'FileSystem' to resource group 'Caelum'
Added resource location '../samples/resources/trees' of type 'FileSystem' to resource group 'Caelum'
Added resource location '../samples/resources' of type 'FileSystem' to resource group 'Caelum'
Added resource location '../main/resources' of type 'FileSystem' to resource group 'Caelum'
Creating resource group Core
Added resource location '../samples/resources/OgreCore.zip' of type 'Zip' to resource group 'Core'
CPU Identifier & Features
-------------------------
* CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz
* SSE: yes
* SSE2: yes
* SSE3: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: no
* 3DNOWEXT: no
* CMOV: yes
* TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLRenderSystem::_createRenderWindow "OGRE Render Window", 1680x1050 windowed miscParams: FSAA=0 displayFrequency=51 MHz gamma=No vsync=No
GLXWindow::create used FBConfigID = 117
GL_VERSION = 3.0.0 NVIDIA 180.60
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce 8800 GT/PCI/SSE2
GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_ARB_get_proc_address
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: nvidia
Device Name: GeForce 8800 GT/PCI/SSE2
Driver Version: 3.0.0.0
* Fixed function pipeline: yes
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
* Number of floating-point constants for vertex programs: 1024
* Number of integer constants for vertex programs: 0
* Number of boolean constants for vertex programs: 0
* Fragment programs: yes
* Number of floating-point constants for fragment programs: 512
* Number of integer constants for fragment programs: 0
* Number of boolean constants for fragment programs: 0
* Geometry programs: yes
* Number of floating-point constants for geometry programs: 512
* Number of integer constants for geometry programs: 0
* Number of boolean constants for geometry programs: 0
* Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
* Texture Compression: yes
- DXT: yes
- VTC: yes
- PVRTC: no
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: yes
* Volume textures: yes
* Multiple Render Targets: 8
- With different bit depths: yes
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 63.375
* Vertex texture fetch: yes
* Number of world matrices: 0
* Number of texture units: 32
* Stencil buffer depth: 8
* Number of vertex blend matrices: 0
- Max vertex textures: 32
- Vertex textures shared: yes
* Render to Vertex Buffer : yes
* GL 1.5 without VBO workaround: no
* Frame Buffer objects: yes
* Frame Buffer objects (ARB extension): no
* Frame Buffer objects (ATI extension): no
* PBuffer support: no
* GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
DefaultWorkQueue('Root') initialising on thread 0x728c30.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x811780 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x9aa620 starting.
Particle Renderer Type 'billboard' registered
CaelumDemo: /home/mz/Development/ogre/OgreMain/include/OgreSharedPtr.h:158: T* Ogre::SharedPtr<T>::operator->() const [with T = Ogre::HardwareIndexBuffer]: Assertion `pRep' failed.
Aborted

cdleonard

13-07-2009 04:39:47

Sorry; works fine here; with latest Ogre trunk.

I'm confused by the "r1040" revision number. Latest revision in Ogre trunk is r8806; and in Caelum it's r449. So where is r1040 from?

*EDIT*: Sorry; forgot to make install. The bug does reproduce.

stealth977

13-07-2009 09:11:08

Did you try a REBUILD, i did a rebuild today after rebuilding latest OGRE TRUNK and got the following errors:

2>Linking...
1> Creating library D:\OGITOR\Dependencies\lib\Debug\Caelum_d.lib and object D:\OGITOR\Dependencies\lib\Debug\Caelum_d.exp
2> Creating library D:\OGITOR\OgitorsDLL\lib\Debug\Ogitor_d.lib and object D:\OGITOR\OgitorsDLL\lib\Debug\Ogitor_d.exp
1>CaelumPlugin.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall Ogre::Resource::Resource(class Ogre::Resource const &)" (__imp_??0Resource@Ogre@@QAE@ABV01@@Z) referenced in function "public: __thiscall Caelum::PropScriptResource::PropScriptResource(class Caelum::PropScriptResource const &)" (??0PropScriptResource@Caelum@@QAE@ABV01@@Z)
1>CaelumScriptTranslator.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall Ogre::Resource::Resource(class Ogre::Resource const &)" (__imp_??0Resource@Ogre@@QAE@ABV01@@Z)
1>CaelumSystem.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall Ogre::Resource::Resource(class Ogre::Resource const &)" (__imp_??0Resource@Ogre@@QAE@ABV01@@Z)
1>CaelumPlugin.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class Ogre::Resource & __thiscall Ogre::Resource::operator=(class Ogre::Resource const &)" (__imp_??4Resource@Ogre@@QAEAAV01@ABV01@@Z) referenced in function "public: class Caelum::PropScriptResource & __thiscall Caelum::PropScriptResource::operator=(class Caelum::PropScriptResource const &)" (??4PropScriptResource@Caelum@@QAEAAV01@ABV01@@Z)
1>CaelumScriptTranslator.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class Ogre::Resource & __thiscall Ogre::Resource::operator=(class Ogre::Resource const &)" (__imp_??4Resource@Ogre@@QAEAAV01@ABV01@@Z)
1>CaelumSystem.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class Ogre::Resource & __thiscall Ogre::Resource::operator=(class Ogre::Resource const &)" (__imp_??4Resource@Ogre@@QAEAAV01@ABV01@@Z)
1>CaelumPlugin.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall Ogre::ResourceManager::ResourceManager(class Ogre::ResourceManager const &)" (__imp_??0ResourceManager@Ogre@@QAE@ABV01@@Z) referenced in function "public: __thiscall Caelum::PropScriptResourceManager::PropScriptResourceManager(class Caelum::PropScriptResourceManager const &)" (??0PropScriptResourceManager@Caelum@@QAE@ABV01@@Z)
1>CaelumScriptTranslator.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall Ogre::ResourceManager::ResourceManager(class Ogre::ResourceManager const &)" (__imp_??0ResourceManager@Ogre@@QAE@ABV01@@Z)
1>CaelumSystem.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall Ogre::ResourceManager::ResourceManager(class Ogre::ResourceManager const &)" (__imp_??0ResourceManager@Ogre@@QAE@ABV01@@Z)
1>CaelumPlugin.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: class Ogre::ResourceManager & __thiscall Ogre::ResourceManager::operator=(class Ogre::ResourceManager const &)" (__imp_??4ResourceManager@Ogre@@QAEAAV01@ABV01@@Z) referenced in function "public: class Caelum::PropScriptResourceManager & __thiscall Caelum::PropScriptResourceManager::operator=(class Caelum::PropScriptResourceManager const &)" (??4PropScriptResourceManager@Caelum@@QAEAAV01@ABV01@@Z)
1>CaelumScriptTranslator.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class Ogre::ResourceManager & __thiscall Ogre::ResourceManager::operator=(class Ogre::ResourceManager const &)" (__imp_??4ResourceManager@Ogre@@QAEAAV01@ABV01@@Z)
1>CaelumSystem.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: class Ogre::ResourceManager & __thiscall Ogre::ResourceManager::operator=(class Ogre::ResourceManager const &)" (__imp_??4ResourceManager@Ogre@@QAEAAV01@ABV01@@Z)
1>D:\OGITOR\Dependencies\lib\Debug\Caelum_d.dll : fatal error LNK1120: 4 unresolved externals


Any ideas?

ismail,

guru

13-07-2009 11:05:47

I'm confused by the "r1040" revision number. Latest revision in Ogre trunk is r8806; and in Caelum it's r449. So where is r1040 from?
:oops: I have no idea. I guess it was too late and my fingers were temporarily disconnected from my brain...

Anyway... On linux I get no compilation errors, so I'm not sure what is going on there. I traced the problem to ogre trunk commit r8787 (thread here) and masterfalcon is looking for possible fixes. So far (r8807) the problem persists. So I'm using r8786 for now.

cdleonard

13-07-2009 11:25:32

Anyway... On linux I get no compilation errors, so I'm not sure what is going on there. I traced the problem to ogre trunk commit r8787 (thread here) and masterfalcon is looking for possible fixes. So far (r8807) the problem persists. So I'm using r8786 for now.
Thank you for tracking the offending changeset; I'll go RTFC. It's a huge patch though.

I think it might be something related to compilation; in a way that breaks the build on windows but only segfaults on linux. stealth997: Are you sure a clean rebuild doesn't fix the issue?

xadh00m

13-07-2009 11:36:36

Masterfalcon checked in some fixes where he changed some initial "max" values from Vector3::ZERO to unit values. http://www.ogre3d.org/forums/viewtopic. ... 1&start=25

Its hard to see if there is any relation between those fixes and the occuring problems...

xad

jacmoe

13-07-2009 12:09:14

It's funny.
I had weird problems with Ogitor after upgrading to newest Cthugha.
So I reverted to what revision I was using before that upgrade.
Which coincidentally was revision 8786.
Other than the strange coincidence, I am just saying that it's not only Caelum which is affected by this. :wink:
If it's any consolation.

stealth977

13-07-2009 14:58:18

@cdleonard:
Yes, i did clean builds on different machines and its all the same, unresolved external symbols with the latest ogre trunk. Actually i didnt recognize it till i made a rebuild on my main machine, then tried on 2 different machines from scratch and they have the same problem too...

BTW, i am not sure if its the same reason or not, but now getting resource list from resource manager also causes stack corruption in ogitor, so there is definitely something wrong with the resource manager after that big patch...

ismail,

dermont

13-07-2009 16:27:00

Works fine here on Linux Ogre rev. 8807 Caelum 449 if I add (the boost header path) and the following to the CMake file:

ADD_DEFINITIONS(-DHAVE_OGRE_BUILDSETTINGS_H)


If I don't add the above I encounter the same error as guru. Don't know why this is needed now.

cdleonard

13-07-2009 18:04:58

Fix on the main ogre forum: http://www.ogre3d.org/forums/viewtopic. ... 98&start=0

@dermont: You were right; it's about buildsettings.h
@stealth977: It might also fix your compilation problems.

jacmoe

13-07-2009 18:16:31

You are my hero! :D

guru

13-07-2009 21:48:04

Second that :)