Problem with caelum pssm+pcf shadows


20-09-2009 09:43:49

Hi, the current version of Caelum comes with an implementation of PSSM witch use PCF shadows with 2x2 sampling. I try to modify the shadowPCF() function in to allow more than 2x2 sampling, and so softer shadows. The changes I made are so simple.. but I got some errors from Ogre at the startup.. :?
I started a thread in the Ogre main forum:
mybe someone using Caelum here has the same problem?
Thank you, and sorry for the same topic in the tow forums! :?