Caelum 0.6 and new maintainer

tdev

22-03-2011 08:50:57

so i asked cdleonard if i could merge some patches, so here we go:

- moved code from sourceforge to google code: http://code.google.com/p/caelum/
- merged datetime patch
- removed all buildsystems (were quite buggy) and replaced them with a cmake buildsystem

the new cmake buildsystem uses cpack to pack the compiled binaries together, so i just uploaded this result compiled against Ogre 1.7.2:
http://code.google.com/p/caelum/downloa ... .0-x86.zip

more to come :)

Jubei

16-05-2011 10:38:51

looking forward to giving it a go^^ Keep up the good work!

icaromotta

01-06-2011 20:10:41

There is the possibility of compiling boost with 1:44?

I'm not able to compile. Please look at the attached image to see the errors.

tdev

01-06-2011 20:42:28

There is the possibility of compiling boost with 1:44?

I'm not able to compile. Please look at the attached image to see the errors.

ouch, in cmake i hardwired "windows" for using the visualc++ compiler.

seems i need to change that in order to support mingw. I still dont get why people crosscompile under windows :-/

icaromotta

01-06-2011 21:10:21

But visual studio is not free

icaromotta

01-06-2011 22:10:22

The version 0.5 worded with mingw, So for now just focus on visual studio?

tdev

01-06-2011 22:12:37

The version 0.5 worded with mingw, So for now just focus on visual studio?
yes, we have no mingw support atm :-/

But visual studio is not free
visual studio express is free and only lacks some performance measuring features, advanced things, etc.

http://www.microsoft.com/express/
http://www.microsoft.com/visualstudio/e ... comparison

icaromotta

02-06-2011 14:27:24

It is free for student but not for profissionals.

And in the splash screen of the Visual Studio Express is write: "For evaluation Purposes Only. Use of this software should be limited to evaluation purposes only"

icaromotta

02-06-2011 14:39:30

They advise not to use or prohibit?

ghiboz

20-01-2015 21:02:06

hi!
I wish try to porte caelum to ogre2.0...
can I create a caelum repository to github and start the process??

mmixLinus

04-02-2015 14:37:33

FYI: New Bitbucket repo :)

jacmoe

04-02-2015 19:24:11

MmixLinus is right :)

<link removed>

We are moving out our dependencies from our main repository, and we thought it would be a good opportunity to create a code suppository with useful addon projects maintained by the community.

<edit>
I have changed my mind because it seems like Caelum is being kept alive at Google.code, see below
</edit>

ghiboz

11-02-2015 15:21:44

oops!
i've created the repository
https://github.com/ghiboz/Caelum
with a indipendent 0gre 1.10 working demo
the caelum have some changes that i've done, like the sun shape, the moon phase and the utc inside the astronomy check

jacmoe

16-02-2015 06:47:45

I am seriously considering deleting the OgreAddons version of Caelum because I found Caelum on Google code and that seems to be taken care of:
https://code.google.com/p/caelum/

@Ghiboz: I see that you have re-licensed Caelum from LGPL to MIT which you cannot do. It is not a decision you can make, unless you have contacted all contributers and gotten their written consent. That's how licensing works, I'm afraid.
You can check out the Google code Caelum and see if they have a need for your improvements :)

ghiboz

17-02-2015 00:09:41

before to create the repository i've asked to the mantainer of the google code:

Hello,
I haven't been involved with Ogre in years. There is an addon forum for Caelum but it seems to be mostly dead.
I see no reason why you can't to setup a new repository somewhere.
Regards,
Leonard


I change the license, sorry

jacmoe

20-02-2015 19:35:15

before to create the repository i've asked to the mantainer of the google code:

Hello,
I haven't been involved with Ogre in years. There is an addon forum for Caelum but it seems to be mostly dead.
I see no reason why you can't to setup a new repository somewhere.
Regards,
Leonard


I change the license, sorry

Cdleonard is most probably out of the loop.
Check the changes: https://code.google.com/p/caelum/source/list
We must be careful not to create too many forks.
No need to apologise :)

skybon

08-06-2015 22:58:58

We are moving out our dependencies from our main repository, and we thought it would be a good opportunity to create a code suppository with useful addon projects maintained by the community.
Jacob,

tdev has left Ogre scene long ago to work on BeamNG and Torque3D engine. As it seems at this moment Caelum development goes ad hoc in different places with no maintainership.

Currently the ogreaddons caelum repository is the most active by recent commit count. Google Code one has had exactly 3 commits since 2012.

Should bitbucket repo be considered upstream from now on?
  1. If yes, did you cherry pick these three commits (incl. Ogre 1.10 patch) from Google Code version?[/*:m]
  2. If no, then GCode hg has to move since the former is closing shop soon.[/*:m][/list:u]