Caelum Set Up

HP2012

18-04-2012 19:21:26

Ok I posted before, but it didn't go through, so I'm sorry if this happens to be a double post.

Basically, I set up Caelum like so:

Caelum::CaelumSystem::CaelumComponent componentMask = static_cast<Caelum::CaelumSystem::CaelumComponent> (
Caelum::CaelumSystem::CAELUM_COMPONENT_SUN |
Caelum::CaelumSystem::CAELUM_COMPONENT_MOON |
Caelum::CaelumSystem::CAELUM_COMPONENT_SKY_DOME |
Caelum::CaelumSystem::CAELUM_COMPONENT_POINT_STARFIELD |
Caelum::CaelumSystem::CAELUM_COMPONENT_CLOUDS |
0);

//componentMask = Caelum::CaelumSystem::CAELUM_COMPONENTS_DEFAULT;

Caelum::CaelumSystem *mCaelumSystem = new Caelum::CaelumSystem (mRoot, mSceneMgr, componentMask);
mCaelumSystem->attachViewport(vp);

However, it appears really really bright and even disabling fog just makes it white clouds with a black sky. http://img853.imageshack.us/img853/2376/brightr.jpg

I just want to make a night sky, but I can't get this lighting issue to go away. Any help would be appreciated, thanks!