dense cloud over one spot


24-01-2009 04:34:01


Is there a way to put up a dense spot in one spot/area of the sky?

The reason is I have ships spawning in one location, and I wouldn't want players to see the ships just came out of nowhere. A good trick is to spawn them in a heavily dense cloud area, and the players would never see how the ships are spawned.

Perhaps the only way to do this is to edit the noise textures and have less noise on one area and more noise on the others?

But do let me know if there are any work arounds/ideas using the Caelum code.



25-01-2009 08:10:03

Sorry; but no. Clouds can fade out but only based on distance from the camera.