xadh00m
03-04-2009 11:02:25
Hi!
I still have an issue with syncing the sky and the sun with the camera, when the camera is attached to a bone of an animated skeleton. I´m aware of how to solve the problem when the camera is the child of scene node (and this case works fine).
But whatever I do I still have the sun/sky jumping over the screen depending on the movement of the skeleton where the camera is attached to. My updates are performed after all translation/animation updates. I already tried several ways like updating the skeleton with Skeleton::_updateTransforms(void) and the wooden hammer SceneManager::_updateSceneGraph(Camera* cam). Without visible changes...
Does anybody have a solution for this problem?
Thanks, xad
I still have an issue with syncing the sky and the sun with the camera, when the camera is attached to a bone of an animated skeleton. I´m aware of how to solve the problem when the camera is the child of scene node (and this case works fine).
But whatever I do I still have the sun/sky jumping over the screen depending on the movement of the skeleton where the camera is attached to. My updates are performed after all translation/animation updates. I already tried several ways like updating the skeleton with Skeleton::_updateTransforms(void) and the wooden hammer SceneManager::_updateSceneGraph(Camera* cam). Without visible changes...
Does anybody have a solution for this problem?
Thanks, xad