stealth977
24-07-2009 14:24:54
Hi,
I was thinking to use PCZSM as main scene manager in Ogitor due to following facts:
1 - It can do everything OctreeSM can do and even more (right?)
2 - The new terrain is not dependent on any particular scene manager
3 - The new paging system does not depend on any particular scene manager
4 - BSPSM is long time dead...
so, there is almost no drawbacks of using PCZSM as the main scene manager for any project. I am saying almost because i have to admit that i have no technical knowledge on PCZSM, thats why i need a small briefing if possible, so that we can integrate whole set of features PCZSM has, in Ogitor and make it way much easier to create/modify/position/tweak zones/portals/anti-portals in Ogitor's interface...
What I really need to know is the REQUIREMENTS of PCZSM, like does it require that every object/camera/light have a zone, does it require that there should be initial portals? does it require that every object/camera/light has a node? Also are PCZSM's SceneNodes any different than OctreeSM's SceneNodes, so do i have to design another SceneNode wrapper to be able to use certain features or a usual Ogre::SceneNode would supply me all the functionality?
And everything else i REALLY SHOULD KNOW about...
I know that you have all those info somewhere on the wikis and forums and i really dont want to be help vampire, but the need to read thousands of lines of code/questions/wiki was what caused me to postpone PCZSM integration till now, since a short briefing can get me started and complete %90 of the integration.
Thanks in advance,
Ismail TARIM
I was thinking to use PCZSM as main scene manager in Ogitor due to following facts:
1 - It can do everything OctreeSM can do and even more (right?)
2 - The new terrain is not dependent on any particular scene manager
3 - The new paging system does not depend on any particular scene manager
4 - BSPSM is long time dead...
so, there is almost no drawbacks of using PCZSM as the main scene manager for any project. I am saying almost because i have to admit that i have no technical knowledge on PCZSM, thats why i need a small briefing if possible, so that we can integrate whole set of features PCZSM has, in Ogitor and make it way much easier to create/modify/position/tweak zones/portals/anti-portals in Ogitor's interface...
What I really need to know is the REQUIREMENTS of PCZSM, like does it require that every object/camera/light have a zone, does it require that there should be initial portals? does it require that every object/camera/light has a node? Also are PCZSM's SceneNodes any different than OctreeSM's SceneNodes, so do i have to design another SceneNode wrapper to be able to use certain features or a usual Ogre::SceneNode would supply me all the functionality?
And everything else i REALLY SHOULD KNOW about...
I know that you have all those info somewhere on the wikis and forums and i really dont want to be help vampire, but the need to read thousands of lines of code/questions/wiki was what caused me to postpone PCZSM integration till now, since a short briefing can get me started and complete %90 of the integration.
Thanks in advance,
Ismail TARIM