resharper
04-03-2009 08:18:47
Hi to all.
I began write a tutorial ogre application. This tutorial contains following code
I move resource.cfg file to the directory with my project (I use MS Visual Studio 2008) and change all paths from relational to absolute. After this I compile and run tutorial. On the screen appears ogre window which offers to select graphics technology (DirectX or OpenGL) in DropDownList and settings. But this DropDownList and control which contains settings are empty. Tutorial says:
I see only ogre window, not the blank screen, and I only can close this window. What I doing wrong?
I began write a tutorial ogre application. This tutorial contains following code
#include "ExampleApplication.h"
class TutorialApplication : public ExampleApplication
{
protected:
public:
TutorialApplication()
{
}
~TutorialApplication()
{
}
protected:
void createScene(void)
{
}
};
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )
#else
int main(int argc, char **argv)
#endif
{
// Create application object
TutorialApplication app;
try {
app.go();
} catch( Exception& e ) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
MessageBox( NULL, e.what(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
fprintf(stderr, "An exception has occurred: %s\n",
e.what());
#endif
}
return 0;
}
I move resource.cfg file to the directory with my project (I use MS Visual Studio 2008) and change all paths from relational to absolute. After this I compile and run tutorial. On the screen appears ogre window which offers to select graphics technology (DirectX or OpenGL) in DropDownList and settings. But this DropDownList and control which contains settings are empty. Tutorial says:
though nothing other than a blank screen with a framerate box will show up until we add things later in the tutorial.
I see only ogre window, not the blank screen, and I only can close this window. What I doing wrong?