Skyrar
15-01-2010 11:03:27
Hi,
I just learned the Python basics and am now delving into your (well-made!) Tutorials.
http://wiki.python-ogre.org/index.php/Basic_Tutorial_3
Here, when the Terrain Scene Manager is introduced, everything works fine. But:
As soon as I render the scene, I get a strange high pitched noise out of my computer. I suppose its the graphics card, but
I'm not sure.
I render the tutorial-terrain with direct3d, fullscreen, 800x600 32bit, no anti-aliasing, floating point mode: fastest, no vsync, no nvperfHUD (whatever that means), farclippingdistance 500.
I have an ATI Radeon 4870. When I set the fan to 50 percent, the sound appears to stop, so it could very well be overheating. All I wanted to ask is, if this is normal for terrain rendering and
I'm just being a wuss, or is there a more graphic-card-friendly way to do it?
Thanks for any help,
great tutorials, cool engine!
Sky
I just learned the Python basics and am now delving into your (well-made!) Tutorials.
http://wiki.python-ogre.org/index.php/Basic_Tutorial_3
Here, when the Terrain Scene Manager is introduced, everything works fine. But:
As soon as I render the scene, I get a strange high pitched noise out of my computer. I suppose its the graphics card, but
I'm not sure.
I render the tutorial-terrain with direct3d, fullscreen, 800x600 32bit, no anti-aliasing, floating point mode: fastest, no vsync, no nvperfHUD (whatever that means), farclippingdistance 500.
I have an ATI Radeon 4870. When I set the fan to 50 percent, the sound appears to stop, so it could very well be overheating. All I wanted to ask is, if this is normal for terrain rendering and
I'm just being a wuss, or is there a more graphic-card-friendly way to do it?
Thanks for any help,
great tutorials, cool engine!
Sky