The fog effects do not seem to show if you are doing an OpenGL rendering type.
inneractive
08-06-2007 02:39:14
Has anyone else worked through this tutorial successfully? I have no problems until I get up to adding Fog. On my ATI X850, in OpenGL any addition of Fog renders the terrain as the fog color.
Have a look at demo_camertracking as it uses fog..
# add some fog
sceneManager.setFog(ogre.FOG_EXP, (1, 1, 1), 0.0002) ## change .0002 to .002 for lots of fog
Cheers
Andy
inneractive
08-06-2007 03:06:56
Thanks! I was just in the process of looking through the demos for an app that uses fog.
inneractive
08-06-2007 03:18:21
Yep, Fog works as expected when I'm using the ST_GENERIC Occlusion scene manager. I'm just getting odd results with the ST_EXTERIOR_CLOSE terrain scene manager. I'll keep playing around with it and see what it looks like in the OgreSDK and in other scene managers.
[Edit]
Seems to work fine in D3D, but in OpenGL the terrain is completely colored as the background colour. Probably something with my drivers. I might have to try the Omega drivers instead of Catalyst. I'll try first with the SDK.