having a continuous scenemanager

drbootsie

09-10-2007 22:52:07

Since i was using the generic scene manager for my tile-based terrain. But now that P-O supports the Editable Terrain Manager i'd like to incorporate it in my project. My question is: does anyone know a way to make the terrain connected on at least 2 sides (4 would be better).

kungfoomasta

10-10-2007 00:02:25

ETM doesn't regulate only 1 terrain. You can use as many instances of ETM that you want, and place them next to each other. (I haven't tried this, but I asked about it a while back) You may have to disabled LOD to get the terrain to join nicely, otherwise they won't line up well at the edges. Or you could just have a bigger piece of terrain. :P

drbootsie

10-10-2007 01:21:41

I was told the same. Use 8 instance of the ETM around the main so it ll get 3x3 . How does that help me? Then my map will be much bigger, but still not connected.

kungfoomasta

10-10-2007 03:49:02

Why not make a 1 x 1, with height *= 3, width *= 3, and length *= 3...

kungfoomasta

10-10-2007 03:59:24

Actually, are you going for a continuous world? In that case ETM won't be the solution, you'd need a terrain system with paging, or the PCZSM from the Developer Forum.

drbootsie

10-10-2007 04:16:40

Ok, i would like to simulate the surface of a planet, and planets dont have edges, so units can get around it. Maybe if i render the terrain in 2 pieces when i m near the edges ?

kungfoomasta

10-10-2007 07:01:16

I wouldn't know.. I'm not experienced when it comes to planet rendering. But from what I've seen in the forums it seems like a complex task.. HexiDave worked on a system for rendering planets, but I don't know what the status is on it. I guess it depends on how big your planet is, and how realistic you want it to be. If it's a small dinky planet you still have to deal with the wrap around like you say. No idea.. :(

drbootsie

10-10-2007 13:53:18

Thx i checked the simple paged terrain. Its looking great ( it can be used to render planets). Well i dont want to render it as a planet. Id like to use the ETM for lets say like civilization's tile-based map simulating a planet. Anyone ever experienced with something like this?