where to go after the knocking out python tutorials
Hey guys I'm about 1/2 way through the begginers tutorials for basic python. (if else, string stuff, and a simple asteroids game). Obviously the wiki pyogre is the next logical step. I was wondering how far out information wise I am from begining to have the tools to work with the 3ds max exporter to get to crackin on moving around in a mesh model.
Which things should I practice more. For getting better when i move over to pyogre? I'm trying to stick to working from the beging to the end in the book, but i was kinda jazzed at how much eisier python was to learn, and I was wondering if its this smooth all the way through?
I know that I'm still a long way off from "making a game" but i'm slowly meandering my way into something that seems to get more interesting the more I know about it.
By all means, if you are feeling bogged down with the tutorials, just go and play with PyOgre. Once I got comfortable with the basics of getting a PyOgre app running, I just started playing around by making my own materials, meshes, particle systems, skyboxes, etc, and animating them. At that point, when I wanted to learn something new I would just refer to the OGRE API docs. You can always go back to the tutorials later, if you feel like you jumped in over your head.
Well I figured I would eventlally do that, but I want to know how to do all fo the call functions, using more than one file etc. I want a semi solid base under me before i start. I havent found the tutorials all that bad to be honest. I'm reading "Python for the absolout beginner" and its pretty easy stuff. takes you all the way through a cheesy asteroids game. I figure that way i have some GUI stuff under my belt, and some of the fille organizing under my belt. I just wanted to figure out where to go wit it when I was done. I think that I'll probably start into blender when i'm done and possibly buy the PDF they sell. I dunno of anyone has read it but looks like it has some good information.
BTW rather than start a new thread. When someone gets around to seeing this. How do i save my cheesy python files into something that others can use. So like if had a tic tac toe game i could send it to someone to play without having a python compiler?
To distribute to Windows users, you can use py2exe. It turns your python app into a Windows .exe file that anybody can run. I haven't actually used it before, since I have done most of my development on Linux, but there has been talk about it in the past in this forum, and in the wiki.
KK good to know. Thanks!