MyGUI

skorpio

12-02-2009 05:38:00

Hello,

I noticed that there is another GUI that seems pretty good: MyGUI
I have been looking for a GUI that it is easier than CECUI. I tried hikary, although promising, it requires knowing flash
an quickGUI crashes on me. So I don't know what it looks like.

Is there any chance, MyGUI is ported to python-ogre?

Best Regards,

Skorpio

bharling

12-02-2009 09:41:04

I think probably the best solution is Canvas http://www.ogre3d.org/forums/viewtopic.php?t=41365

it seems to be by far the most efficient GUI ( requiring only one batch to render ). Its also not very much code, so could be easily ported to python.

andy

12-02-2009 13:29:12

Canvas is already there :)
import ogre.renderer.OGRE as ogre
import ogre.gui.canvas as canvas

However I haven't yet written the demo etc so likely that something will need to be tweaked..

I've stared on MyGUI however it will need some work so no guarantees....

Andy

bharling

13-02-2009 08:44:13

Blimey! you're like a python wrapping machine dude!

skorpio

13-02-2009 17:00:32

Hello,

Thanks, I'm looking forward to adding the best working GUI to my project.
I'll be moving to 1.6.1 this weekend and testing the canvas GUI.

-Skorpio

cstone

23-02-2009 00:59:49

Hi Guys,

Have been going through the Canvas c++ demo implementing some stuff in python - have got font definitions and texture lists but when I come to create an Atlas, I get errors for not matching signatures.

Anyone been able to create an Atlas and a Canvas in python-ogre yet?

Cheers
Chris.

andy

23-02-2009 10:18:23

An updated binary will be out over the next day or 2 which has a working canvas demo...

Andy

Altren

26-02-2009 17:59:36

2 skorpio Bad that you started this topic here, I noticed it only today. We already made generator for Managed C++ and finishing C# wrapper. It's not hard to add possibility of using MyGUI with python: main target is creating generator output templates.