TreeCollisionSerializer problem

westpointer

10-05-2009 16:23:59

I use TreeCollisionSerializer to export a comparatively large terrain mesh into a TreeCollision file, "terrain.col".
And I find that TreeCollision file exported in debug and released are different in size, in debug mode it is 11.2mb while
10.8mb in release mode. So I am not sure which one to use. Can I use the release TreeCollision file in both debug and release?
Or do I have to use corresponding TreeCollision file?