Beauty
25-05-2009 15:59:41
Hi,
I found a bug in a new function of Newton 2.
In special situations there is a freeze (deadlog) by calling NewtonCollisionUpdate().
(In Mogrenewt: World.CollisionUpdate())
Now I wrote a test application which reproduces the problem.
The developer of the Newton physics library wants fix the problem,
Now my test application runs on his computer,
BUT he can't debug the linked Newton library, because the test application is C#.
He has no C# experience.
And I have less knowledge about C++.
We try to find a way how to debug.
The alternative would be to port the source code of my test application.
Maybe somebody of you would like to do?
Look here for more information:
viewtopic.php?f=8&t=10113&start=0
(yes, it's a cross post, but which normal user looks to the Mogre section )
I found a bug in a new function of Newton 2.
In special situations there is a freeze (deadlog) by calling NewtonCollisionUpdate().
(In Mogrenewt: World.CollisionUpdate())
Now I wrote a test application which reproduces the problem.
The developer of the Newton physics library wants fix the problem,
Now my test application runs on his computer,
BUT he can't debug the linked Newton library, because the test application is C#.
He has no C# experience.
And I have less knowledge about C++.
We try to find a way how to debug.
The alternative would be to port the source code of my test application.
Maybe somebody of you would like to do?
Look here for more information:
viewtopic.php?f=8&t=10113&start=0
(yes, it's a cross post, but which normal user looks to the Mogre section )