Virginie
26-05-2009 14:17:21
Hello,
I've got a stange problem with ellipsoid.
I set the radius in x, y and z coodinates by the user and when the ellipsoid is a sphere (x=y=z) it's bigger than when it isn't !
I explain.
My ellipsoid is my collision primitive for my camera. The user can set the size of this primitive. I use it only for colision.
I start with a size = 0.5, 0.5, 0.5
For exemple I set with 9.5, 8.5, 8.5 I touch my object for collide but without penetration.
And when I set with 8.5, 8.5, 8.5 they are collision with penetration!
Somebody knows why?
I've got a stange problem with ellipsoid.
I set the radius in x, y and z coodinates by the user and when the ellipsoid is a sphere (x=y=z) it's bigger than when it isn't !
I explain.
My ellipsoid is my collision primitive for my camera. The user can set the size of this primitive. I use it only for colision.
I start with a size = 0.5, 0.5, 0.5
For exemple I set with 9.5, 8.5, 8.5 I touch my object for collide but without penetration.
And when I set with 8.5, 8.5, 8.5 they are collision with penetration!
Somebody knows why?