SOLVED]newton won't work after certain scene long and width?

marc_antoine

03-06-2009 22:21:10

Hello folks, i have a scene that is 95 meters long and 90 meters width, i implemented a First person camera (tooked the info out of what is left from the wiki) but after a certain amount of distance in any direction, the ellipsoid to whom the camera is attached to, stops moving, like if it is freezed, so what could be the problem?, the same happened when at the beginnin i tested some objects if i put them too high they won't fall to the floor, but if i put them lower, near the floor they fall and hit the fllor, the same beahviour is presented if i put them near the floor but far away from the center of the scene in any direction... they remain in the air.. i won't like to shwrink evry scene and object i'm using ogrenewt.. any suggestion?, maybe i'm doing something wrong?..

HEEEEEEEEEEELPPP!!!!
thanks in advance!

oddrose

03-06-2009 22:23:43

I guess the problem is that you're worldSize is too small. Try using OgreNewt::World::setWorldSize(...).

marc_antoine

03-06-2009 22:29:12

blody fast!!! oddrose are you spying me? LOL!... ok right now im testing that.. i will let you know in a min..

marc_antoine

03-06-2009 23:32:27

blazing fast..blody accurate information :) u were right, thanks oddrose newbie question..

oddrose

05-06-2009 10:59:58

glad to hear!