deadvirus
23-06-2009 23:04:21
Hello,
I've noticed that using Newton 2.0 (with OgreNewt), creating a TreeCollision from an entity, is slow than it was using Newton 1.53...
Why is this?
Thanks
I've noticed that using Newton 2.0 (with OgreNewt), creating a TreeCollision from an entity, is slow than it was using Newton 1.53...
Thanks