[SOLVED]Collision orientation problem with Newton 2.08

deadvirus

23-08-2009 23:04:32

I use a cylinder collision for my Airplane shots, but since I've updated to Newton 2.08, the collision orientation of my shots goes wrong.
Before, the collision was aligned with the mesh independent of the shoot direction. But now it is not aligned anymore! And the collision orientation relative to the mesh orientation changes if I change shot direction (airplane orientation)...
By the way, the node's (and mesh) position/orientation is managed by the OgreNewt body, so if the mesh is right oriented, so should the collision be...

EDIT: The problem was that I forgot to replace the old Newton.dll file! :oops: