Waaarg
06-10-2009 11:39:23
Hi Guys,
I have serious problem to Move my character
that is ... when I want rotate my character , or move forward , First time It's working slowly then move , and very problem is
When It moving forward or rotate left , and that time I forced to otherside < I want move to otherside quickly like camera rotate >
It's doesn't seem "good working or fast working" ,because object have it's own velocity so when force by force I push them otherside they are (forces) agaist others which makes slow movement like real car
so I try to using SetOmega(Ogre::Vector3::Zero); to turning point , but looks like , this will make lagging movement
Is there any solutions ? < I want move my character which like without Newt engine but using Newt , "using rotate and translate function" >
I'm now considering character movement withouth using Physics .. please I need advice
I have serious problem to Move my character
that is ... when I want rotate my character , or move forward , First time It's working slowly then move , and very problem is
When It moving forward or rotate left , and that time I forced to otherside < I want move to otherside quickly like camera rotate >
It's doesn't seem "good working or fast working" ,because object have it's own velocity so when force by force I push them otherside they are (forces) agaist others which makes slow movement like real car
so I try to using SetOmega(Ogre::Vector3::Zero); to turning point , but looks like , this will make lagging movement
Is there any solutions ? < I want move my character which like without Newt engine but using Newt , "using rotate and translate function" >
I'm now considering character movement withouth using Physics .. please I need advice