how to scale objects correctly?

l34ndr4

08-05-2006 22:28:38

hi,

I had been working with Ogrenewt this past months,
and havent found a way to scale my objects in my scene
correctly so the forces I use arent to small or to big.

Im using invert dynamics to move my character because im making
an FPS but the forces I use are to big for moving it correctly.

I want to make a map of the scale that the defautcallback (gravity = 9.8 )
will work correctly with my objects or character, but havent found a way to scale it right , when exporting from 3D studio max I dont know how to make the object the scale of 1 unit = 1 meter.

how can I make a map the scale of the default gravity, so my character has that gravity????

thx.

to walaber:
how did u do the box and other primitives for the demos, so the default scale of the object is (1,1,1) and is fine for the default gravity ?....

walaber

09-05-2006 05:39:53

for gravity = 9.8, you want a scale where 1unit = 1meter. also 1unit = 1kg.