Newton Body of my Character

arkos

12-05-2006 08:00:24

Hello,

I am definately a noob to ogrenewt so I apologize if I am not making any sense when I ask this question.

When we load up our character in the game it is to my understanding that a newton body is created with the mesh of the character. Now when the character animates, am I correct in assuming that the newton body stays the same as the initial frame of animation rather than moving with the mesh?

Thanks

Vectrex

13-05-2006 04:04:26

I was thinking the exact same thing the other day. I don't know really but a) assuming a convex shape the collision is automatically generated and 'wrapped' around your character, like plastic wrap. b) I'd be interested myself. If you're adventurous you could look into Walabers excellent auto-convex hull ragdoll. You could use the code that generates seperate convexhull for each bone to implement an advanced character collision system.