Ogre Terrain and Ogrenewt

h3x0g3n

14-05-2006 09:53:19

Hi,

how can I use Ogrenewt and the normal Terrain Manager?
I know that one can take PLSM2 for this, but I dont want to do that. There must exist an alternative way!(I hope :? )

Thanks in advantage

h3x0g3n

16-05-2006 19:47:32

Impossible?

syedhs

17-05-2006 08:18:42

It is possible, if you have searched thru the main forum.. there is one person who posted that he has managed to get OgreNewt to use the heightmap. But the post is quite old, and the author is uncontactable (I think).

I see that the followings probably solutions that I am aware:-

1) Ask around if this has been done, and if possible get the source code :wink:
2) There is an example of height-map based Newton (not Ogrenewt however). So if you choose this path, then you have to understand the code and modify it necessarily for Ogrenewt.
3) Change your scene manager from TerrainSceneManager to PLSM2. PLSM2 has support for Ogrenewt (there is a Wiki entry for just that) and PLSM2 is actually a better solution in many situations.
4) Modify PLSM2's solution for Ogrenewt, adapt it for TerrainSceneManager.

If I were you, I will choose (3).

h3x0g3n

17-05-2006 20:21:19

It is possible, if you have searched thru the main forum.. there is one person who posted that he has managed to get OgreNewt to use the heightmap. But the post is quite old, and the author is uncontactable (I think).
I have found this post earlier, but the guy doesn't reply!
However I don't want to change to PLSM2, because my World consists only of one island with one palm tree. So none of these solutions are very useful to me. Thank you however.

But I have heard of a fifth solution:
Importing the Heightmap into Blender and converting it into .mesh. Is this advisable?