etsuja
21-02-2010 05:53:58
Is it possible? And how if so?
etsuja
21-02-2010 06:46:51
Well, I attached the body to a bone just by passing the bone to body->attachToNode() but now I'm having trouble getting the body to transform with the bone.
PJani
21-02-2010 12:25:49
In JointLibrary is custom joint named ragdoll. Its not yet implemented in OgreNewt. Its posible to write wrapper for Ragdoll joint for OgreNewt.