DarkCoder
17-05-2006 21:15:41
Hey all,
Does anyone know a real easy way to attach a Skeletal Bone to an OgreNewt joint.
So the skeletal bone gets orientated the same as the OgreNewt joint.
wondering if there is a real simple way like the way you attach an entity to a scenenode.
Without having to make a class to track all the newton joints & update the skeleton joints every loop.
I have looked at the ragdoll demo but its not the quick solution im looking for.
Thanks for any posts
Does anyone know a real easy way to attach a Skeletal Bone to an OgreNewt joint.
So the skeletal bone gets orientated the same as the OgreNewt joint.
wondering if there is a real simple way like the way you attach an entity to a scenenode.
Without having to make a class to track all the newton joints & update the skeleton joints every loop.
I have looked at the ragdoll demo but its not the quick solution im looking for.
Thanks for any posts