SFCBias
03-05-2010 19:31:30
After the creation of my world i call mWorld->getDebugger().init(mSceneManager);
and right before update my world(which im doing in my own class in the frame Ended event) i call mWorld->getDebugger().showDebugInformation();
right here it crashes. Not quite sure what the problem is, ive looked at the demos but my code seems to be fine. Any help is appreciated.
and right before update my world(which im doing in my own class in the frame Ended event) i call mWorld->getDebugger().showDebugInformation();
right here it crashes. Not quite sure what the problem is, ive looked at the demos but my code seems to be fine. Any help is appreciated.