Objects hover after a few minutes

cyrusCCC1

08-05-2010 13:27:12

Hi,
I am trying to use MogreNewt to create a sceneeditor kind of tool
I am using Ogrestudio (which has Newton 1.53) with Newton. I have enabled gravity and initially for a few minutes all objects fall properly. But later it just hovers where it is placed.
Any idea what could the issue?

Thanks in advance,
CCC

kallaspriit

09-05-2010 20:15:28

Maybe you placed them outside world limits

cyrusCCC1

10-05-2010 20:35:07

Hi,
Thanks for your time & response.
I extended my world to +/- 100,000 and it works.

I ran into another issue -
When I drag an object and drop it, it falls on other objects and collides correctly.
But if I attempt to force a collision by dragging an object (by clicking & dragging, without releasing) then the object which I have dragged, penetrates other objects and does not collide with other objects.
I have added force using a callback but this does not work.
Please note that I am using compound objects created with convex hull objects which I created by convex decomposition using John Ratcliff's app.

Again, any idea/pointer would be very helpful.
Please let me know if any other details are required. Is this possible using Newton?

Thanks again,
CCC