pra
18-05-2010 23:18:39
I just discovered that in the current implementation, a node's scale is ignored then passed to TreeCollisionSceneParser.
To fix that, in OgreNewt_CollisionPrimitives.cpp on line 559
must be changed to
I hope this will get updated in the SVN soon.
To fix that, in OgreNewt_CollisionPrimitives.cpp on line 559
Ogre::Vector3 rootScale = Ogre::Vector3::UNIT_SCALE;
must be changed to
Ogre::Vector3 rootScale = startNode->getScale();
I hope this will get updated in the SVN soon.