Quick question

Pyritie

30-06-2010 13:59:32

What's the OgreNewt equivalent of this function? Cheers

Pyritie

04-07-2010 02:08:59

bump

kallaspriit

04-07-2010 10:30:05

NewtonCollisionInfoRecord* Collision::getInfo(), get the latest version from SVN :)

Pyritie

16-07-2010 12:16:29

thanks


next question: Where did NewtonDestroyJoint go? :0

(btw I'm using MogreNewt and it doesn't have Collision.GetInfo() but I found a workaround to that problem anyway)

Pyritie

09-08-2010 20:52:56

bump

kallaspriit

15-08-2010 10:21:23

In c++ OgreNewt, you can just delete the joint object to destroy it, not sure this answers your question :P

Pyritie

15-08-2010 12:38:06

There's .Dispose() in C#, which is kinda similar. However I don't think I'm doing it right, because if I then try to remove the SceneNode that was attached to the body that the joint affected (what a mouthful D: ), MogreNewt crashes.