Pyritie
30-06-2010 13:59:32
kallaspriit
04-07-2010 10:30:05
NewtonCollisionInfoRecord* Collision::getInfo(), get the latest version from SVN
Pyritie
16-07-2010 12:16:29
thanks
next question: Where did NewtonDestroyJoint go? :0
(btw I'm using MogreNewt and it doesn't have Collision.GetInfo() but I found a workaround to that problem anyway)
kallaspriit
15-08-2010 10:21:23
In c++ OgreNewt, you can just delete the joint object to destroy it, not sure this answers your question
Pyritie
15-08-2010 12:38:06
There's .Dispose() in C#, which is kinda similar. However I don't think I'm doing it right, because if I then try to remove the SceneNode that was attached to the body that the joint affected (what a mouthful D: ), MogreNewt crashes.