Mesh Converter

AHelper2

25-09-2010 15:59:39

Are there any mesh converters for OgreNewt, such as the OgreBullet mesh converter?
Or would I have to port the converter from OgreBullet to use newton?

AHelper2

SFCBias

27-09-2010 00:37:31

What exactly are you asking for? There shouldn't be any mesh conversions for OgreNewt.

AHelper2

27-09-2010 03:48:31

I was using triangle meshes for some of my collision objects from bullet. However, when porting to newton, I didn't see any support for triangle meshes. (Unless a treecollision really is a triangle mesh)

Sorry, for jumping right for a converter, just porting code that used it. :|

SFCBias

30-09-2010 01:23:19

Well for a dynamic triangle mesh (affected by gravity) you'll want to use ConvexCollision but for a static one treeCollision is what you want.