AHelper2
25-09-2010 15:59:39
Are there any mesh converters for OgreNewt, such as the OgreBullet mesh converter?
Or would I have to port the converter from OgreBullet to use newton?
AHelper2
SFCBias
27-09-2010 00:37:31
What exactly are you asking for? There shouldn't be any mesh conversions for OgreNewt.
AHelper2
27-09-2010 03:48:31
I was using triangle meshes for some of my collision objects from bullet. However, when porting to newton, I didn't see any support for triangle meshes. (Unless a treecollision
really is a triangle mesh)
Sorry, for jumping right for a converter, just porting code that used it.
SFCBias
30-09-2010 01:23:19
Well for a dynamic triangle mesh (affected by gravity) you'll want to use ConvexCollision but for a static one treeCollision is what you want.