OgreNewt compiling with Newton 2.25

GeneralLee

04-11-2010 21:34:00

Hello, did somebody compile ogrenewt with newton 2.25?
I gave it a try, but I received 843 errors( all system variables are set correctly and visual studio dosn't have any problems finding files) Can somebody help or at least send compiled files to me, because they released multithreading in this version?

SFCBias

06-11-2010 13:07:28

If 2.25 is the one Julio just made (with basically his own GFx Engine) then no. There isn't support for it yet because there is no Linux port and We wanna keep things on each platform up to date with each other.

GeneralLee

07-11-2010 12:10:36

Thanks for reply

mvelazquezm

26-11-2010 08:00:58

And with the new newton 2.26 (11/22/2010) version????

I need to update OgreNewton and Newton for a problem with CustomDGRayCastCar friction (I wrote about it in Newton forums) and I think its time to update my physics.

--* EDIT: I saw its only for Linux, but 2.25 (09/19/2010) has new features and bug fixes...

Greetings.

mvelazquezm

02-12-2010 09:55:44

2.26 doesn´t compile with OgreNewton.

Now Im working with 2.24.

Lax

10-12-2010 14:35:32

I've OgreNewt with Newton 2.26 compiled with success.
I took as lib-directories the:

..Ogre-directories
..\NewtonWin-2.26\sdk\x32\dll_vs9
..\NewtonWin-2.26\sdk\x32\lib_vs9_mt
and the lib-files:
dJointLibrary_d.lib from lib_vs9_mt
dMath_d.lib from lib_vs9_mt
newton.lib from dll_vs9