Ramdac
09-03-2011 00:27:55
Hi,
What is the use of OgreNewt::PlayerController and do i have to always use it to move my character instead of using Ogre::SceneNode::translate method ?
Another question please what is the most suitable Collision Primitives to use it with a mesh character such as "gign.mesh" (the character in counter strike 1.6) ?
Last question how can i deal with the bsp maps such as chiropteradm.bsp (I am using BspSceneManager with using setWorldGeometry) how can i make OgreNewt's World interact with such a map ?
Thanks in advance
What is the use of OgreNewt::PlayerController and do i have to always use it to move my character instead of using Ogre::SceneNode::translate method ?
Another question please what is the most suitable Collision Primitives to use it with a mesh character such as "gign.mesh" (the character in counter strike 1.6) ?
Last question how can i deal with the bsp maps such as chiropteradm.bsp (I am using BspSceneManager with using setWorldGeometry) how can i make OgreNewt's World interact with such a map ?
Thanks in advance