Memory leak in BasicFrameListener?

abecam

12-06-2006 19:41:30

Following my topic here, http://www.ogre3d.org/phpBB2/viewtopic.php?p=154265
I had just added that here :


BasicFrameListener::~BasicFrameListener(void)
{
Ogre::PlatformManager::getSingleton().destroyInputReader(mInputDevice);
}


And my leak disappeared... Not sure if it is a bug then.