Collision only for character

UltimeAlex

25-04-2011 22:47:28

Hi all,

I need your help to solve my problem :
To detect collision when one character hits another, i use some CollisionPtr. Those CollisionPtr are moved with setPositionOrientation to follow the bones of skeletons. I work with Newton 2.24.
Some searchs on the forum say that a collision can't be detected when calling setPositionOrientation on each frame.

So my question is very simple : how should i detect collisions for my project ?

Lax

27-04-2011 19:15:36

Have you taken a look at the ogrenewt ragdoll example? Maybe the principle there works for you.

UltimeAlex

27-04-2011 21:08:22

Thanks for helping me, i had forgotten that a ragdoll tutorial exists :D
Sadly, it seems to show us how to make bones following ragdoll bodys :(

I want to do the reverse : Newton bodys following bones (and therefore, detecting collision for skeleton + animation).