Getting OgreNewt to work....

Darkness

11-07-2006 02:49:19

I've finally gotten OgreNewt to compile and actually link with my code. I am quite happy with this. Now comes the point where I have to learn how to get it to actually do something.

Currently, I am running OSM as my scene loader and PLM2 as my manager. If I wanted to set collision for each object as well as the entity (the player), what would I need to do? Are there some good tutorials out there to get started?

I've spent a bit of time looking over threads and haven't found one that has any real answers. There are some things I'm going to look into, but any additional information would be most appreciated.


-Darkness

maxwave

11-07-2006 19:53:53

I think that You should create your own exporter( from 3d max) and importer(in Ogre app). I use OSM too, and I develop my own physics-editor (script in MAX).

Darkness

13-07-2006 01:43:14

I guess there are no tutorials on how to get it done, eh? So is using OSM a bad idea? Should I look into using something else?


-Darkness