F1rst
21-07-2006 10:46:36
Hello again!
Today I have another problem with low-level collision detection.
I use collisioncollide function, where one collision is mesh and
another is ellipsoid.
Sometimes I get 0 contacts poitns even if my objects collide - is this
bug in Newton?
P.s I set my collisions objects right(because if attach bodies and
visualise geometry(F3) - it shoes right)
Today I have another problem with low-level collision detection.
I use collisioncollide function, where one collision is mesh and
another is ellipsoid.
Num=OgreNewt::CollisionTools::CollisionCollide(mWorld,size,
Ogrecol,Ogrenode->getOrientation(),Ogrenode->getPosition(), Robotcol,Ogre::Quaternion::IDENTITY,Vector3::ZERO,&retc[0],&retn[0],&retp[0]);
Sometimes I get 0 contacts poitns even if my objects collide - is this
bug in Newton?
P.s I set my collisions objects right(because if attach bodies and
visualise geometry(F3) - it shoes right)