nickgravelyn
24-07-2006 17:54:42
I'm working on a marble game similar to Marble Blast (specifically the Ultra version on XB360 Arcade) but I have a bunch of physics settings I can't seem to get right for my game.
To begin, the marble in my game is a sphere with a radius of 1 unit. I'm currently trying to figure out the default friction parameters between the ball and ground as well as the amount of torque the ball should get for rolling. I've tried almost everything I can think of: high friction and high torque, lower friction and lower torque, and anywhere in between really.
The problem is that my game either feels slow and unresponsive or the ball slides too much. If anyone has played Marble Blast, you know that the controls feel tight and responsive, without too much sliding between the ball and the ground.
Now, I'm not asking for someone to magically guess the right numbers (though, that would be nice
), I'm simply wondering how I can narrow down the parameters so that I'm not just blind guessing everything. Any ideas or suggestions?
To begin, the marble in my game is a sphere with a radius of 1 unit. I'm currently trying to figure out the default friction parameters between the ball and ground as well as the amount of torque the ball should get for rolling. I've tried almost everything I can think of: high friction and high torque, lower friction and lower torque, and anywhere in between really.
The problem is that my game either feels slow and unresponsive or the ball slides too much. If anyone has played Marble Blast, you know that the controls feel tight and responsive, without too much sliding between the ball and the ground.
Now, I'm not asking for someone to magically guess the right numbers (though, that would be nice