FireSoul
01-08-2006 19:25:31
Hey, I have managed to get rotation and movement sorted out with force call backs now, but one problem remains. I would like to know if there any functions/methods that can be used to change my force vector (forwards force) so that moves the object forwards in the current orientation.
I have had a look at the Quatenion methods and dont really know if it has the methods im looking for. Is there any quick method of multiplying the 3d forward force vector by a 3d/4d matrix which will change the values in the first vector so that the force will always be in the correct direction.
Thanks for any help and replies.
Ryan.
I have had a look at the Quatenion methods and dont really know if it has the methods im looking for. Is there any quick method of multiplying the 3d forward force vector by a 3d/4d matrix which will change the values in the first vector so that the force will always be in the correct direction.
Thanks for any help and replies.
Ryan.