turkeypotpie
02-09-2006 06:33:23
In method:
TreeCollision::TreeCollision( const World* world, Ogre::SceneNode* node, bool optimize ) : Collision( world )
I think
works better than:
I ran into this when I had a dot scene file with multiple levels of nodes, each with a scale factor.
TreeCollision::TreeCollision( const World* world, Ogre::SceneNode* node, bool optimize ) : Collision( world )
I think
scale = node->_getDerivedScale();
works better than:
scale = node->getScale()
I ran into this when I had a dot scene file with multiple levels of nodes, each with a scale factor.