Nudel
17-09-2006 16:27:17
Lets say, ive got a mesh of a person, whos trying to grap his glasses and put them on. The person and the glasses are 2 different meshes. How can i attach the glasses to the hand of the person, so they dont just move with the persons arm but also rotate? A more popular example would probably be game meshes of characters holding objects such as swords. Is this something that needs to be done with a physics engine such as ogre newt or does ogre itself contain methods to solve this problem?