nathanwilliams6
20-09-2006 14:59:47
I have observed a curious phenominom, when two objects are colliding they sometimes go within each other, resulting in them being stuck.
i use a frame rate of 60 frames per second in my physics frame listener and it happens, i up that to 180 times a second, and it doesnt happen, but surely, with 60 updates a second, no matter how fast objects go, they shoulld be able to pass into one another within 1/60th of a second ?
I am using cyclinders, and it is cylinders that collide.
Another question i have, is that i the scale for the universe is 1 unit = 1meter when using the stardard force callback (gravity 9.. When i create small items, about 2 cm in size, things tend to go through one another even more.
Are there any things i can do to correct this ? is there another way ?
i use a frame rate of 60 frames per second in my physics frame listener and it happens, i up that to 180 times a second, and it doesnt happen, but surely, with 60 updates a second, no matter how fast objects go, they shoulld be able to pass into one another within 1/60th of a second ?
I am using cyclinders, and it is cylinders that collide.
Another question i have, is that i the scale for the universe is 1 unit = 1meter when using the stardard force callback (gravity 9.. When i create small items, about 2 cm in size, things tend to go through one another even more.
Are there any things i can do to correct this ? is there another way ?